regions Ankobaritis - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
← regions and settlements · wiki index

Its settlement is Is, held at the campaign start by Seleucid Empire (Eastern Hellenistic).
People: Mesopotamian 80%, Arab 20% · Trade goods: Salt, Silk
| Trade good | Amount | |
|---|---|---|
| Salt | 1 | |
| Silk | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 5 / 14 |
| Terrain | Steppe |
| Climate | Hot semi arid |
| Water source | River |
| River trade | Navigable river |
Which recruitment zones and homelands this region counts as (1)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Babylonian, Asian, Parthica early |
Whoever holds Ankobaritis can raise these 5 units here. A faction with one of them on its own roster raises it that way instead.
Asian area of recruitment (4 units)
| Unit | Requires | |
|---|---|---|
| Asian Archers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Asian Light Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Asian Skirmishers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Asian Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Babylonian area of recruitment (1 unit)