regions Mese_Kilikia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Mese Kilikia

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Map of Mese Kilikia and its neighbours

Its settlement is Soloi-Kilikia, held at the campaign start by Seleucid Empire (Eastern Hellenistic).

People: Dorian 90%, Cilician 10% · Trade goods: Spices ×3, Fruits ×2, Pitch, Bitumen & Tars, Slave Trade

Trade goods

Trade good Amount
Spices 3
Fruits 2
Pitch, Bitumen & Tars 1
Slave Trade 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Dorian 90%, Cilician 10%
Fertility 6 / 14
Terrain Mountain valley
Climate Mediterranean
Water source River
Port Natural harbour up to Shipwright
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Greek, Ferrata early

Units raised here

Whoever holds Mese Kilikia can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (9 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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