regions Gynaikopolites_Nomos - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Gynaikopolites Nomos

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Map of Gynaikopolites Nomos and its neighbours

Its settlement is Alexandria, held at the campaign start by Ptolemaic Empire (Eastern Hellenistic), their capital.

People: Macedonian 50%, Egyptian 30%, Judaean 20% · Trade goods: Glass ×5, Grain ×5, Spices ×3, Grapes ×3, Flax ×2, Papyrus ×2, Silk ×2

Wonder: Pharos at Alexandria

Trade goods

Trade good Amount
Glass 5
Grain 5
Spices 3
Grapes 3
Flax 2
Papyrus 2
Silk 2

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Macedonian 50%, Egyptian 30%, Judaean 20%
Fertility 11 / 14
Terrain Floodplains delta
Climate Mediterranean
Water source River
Port Natural harbour up to Dockyard
River trade Navigable river
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Judaean, Greek, Cyrenaica early
Cultural homeland Macedonian

Units raised here

Whoever holds Gynaikopolites Nomos can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (9 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Judaean area of recruitment (1 unit)

Unit Requires
Judaean Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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