regions Pelopeia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Pelopeia

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Map of Pelopeia and its neighbours

Its settlement is Thyateira, held at the campaign start by Seleucid Empire (Eastern Hellenistic).

People: Macedonian 60%, Lydian 40% · Trade goods: Dyes ×2, Spices ×2, Flax, Livestock

Trade goods

Trade good Amount
Dyes 2
Spices 2
Flax 1
Livestock 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Macedonian 60%, Lydian 40%
Fertility 5 / 14
Terrain Hills
Climate Mediterranean
Water source River
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Lydian, Greek, Ferrata early

Units raised here

Whoever holds Pelopeia can raise these 8 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (6 units)

Unit Requires
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Lydian area of recruitment (2 units)

Unit Requires
Lydian Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lydian Hippakontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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