buildings autonomous_mint - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
A single-level building: there is nothing to upgrade it into.

The game ships no picture of its own for this level and shows the Small School (Civic) picture instead.
An Autonomous Mint increases happiness but breeds local independence, and with it, a desire for more freedom, as they will mint coins representing their city/culture.
Freedom is in the air, and in the pockets!
Granting the settlement its own mint is a gift and a curse. It will please the citizens, who will now see their own culture stamped onto their currency, and will be a boost to trade. But beware, too much freedom leads to dangerous ambitions. When settlements feel more independent, they might start imagining themselves free. Letting them mint their own coins might make them happy, but it’s only a matter of time before they start wanting more than just money. Proceed with caution!
Historically, the mint was a source of wealth and control. The Ptolemies, for example, tried to make an inner economy and only allowed to use their coins. The mint in many cases was a symbol of independence. In case of Bosporan Kingdom, during the time of consolidation of power, kings allowed mint only in the capital, while before there were at least 5-6 another mints. The decentralization of the kingdom in the II BCE, even without any written sources, could be seen through the sudden appearance of new minting locations. The person who controlled the mint influenced all others who used those coins, as he decided: what will be on coin (propaganda), from which metal it will be made, and how much was the coin worth.
| Cost | 8,000 denarii |
| Build time | 5 turns |
| Minimum settlement | city |
Requirements: all of these must hold before this level can be built.
- You play a Phoenician, Gallic, Iberian, Celtiberian, Caucasian, Anatolian, Illyrian, Egyptian, Thracian, Iranian, Arab, Indian, Greek, Western Hellenistic, Eastern Hellenistic or Roman faction
- Forum or a higher level is built here
- Not Centralized Mint
- Only one civic building allowed
- Dependency or Indirect Rule
What it does
Show 17 effects that apply only in some circumstances
- +6 taxable income, only when the region has neither Copper nor Silver, no Copper Exports (Special exports) is built anywhere in your empire and you play a Phoenician, Gallic, Iberian, Celtiberian, Caucasian, Anatolian, Illyrian, Egyptian, Thracian, Iranian, Arab, Indian, Greek, Western Hellenistic, Eastern Hellenistic or Roman faction
- +10 taxable income, only when you play a Phoenician, Gallic, Iberian, Celtiberian, Caucasian, Anatolian, Illyrian, Egyptian, Thracian, Iranian, Arab, Indian, Greek, Western Hellenistic, Eastern Hellenistic or Roman faction, and either the region has Copper or Copper Exports (Special exports) is built somewhere in your empire, and the region has no Silver
- Additional tax bonus due to resources: silver, copper, only when you play a Phoenician, Gallic, Iberian, Celtiberian, Caucasian, Anatolian, Illyrian, Egyptian, Thracian, Iranian, Arab, Indian, Greek, Western Hellenistic, Eastern Hellenistic or Roman faction, and either the region has Copper or Copper Exports (Special exports) is built somewhere in your empire, and the region has no Silver
- Additional tax bonus due to resources: silver, copper, only when you play a Phoenician, Gallic, Iberian, Celtiberian, Caucasian, Anatolian, Illyrian, Egyptian, Thracian, Iranian, Arab, Indian, Greek, Western Hellenistic, Eastern Hellenistic or Roman faction, the region has no Copper, no Copper Exports (Special exports) is built anywhere in your empire and the region has Silver
- Additional tax bonus due to resources: silver, copper, only when you play a Phoenician, Gallic, Iberian, Celtiberian, Caucasian, Anatolian, Illyrian, Egyptian, Thracian, Iranian, Arab, Indian, Greek, Western Hellenistic, Eastern Hellenistic or Roman faction, and either the region has Copper or Copper Exports (Special exports) is built somewhere in your empire, and the region has Silver
- No additional tax bonus due to lack of resources: silver, copper, only when you play a Phoenician, Gallic, Iberian, Celtiberian, Caucasian, Anatolian, Illyrian, Egyptian, Thracian, Iranian, Arab, Indian, Greek, Western Hellenistic, Eastern Hellenistic or Roman faction, the region has neither Copper nor Silver and no Copper Exports (Special exports) is built anywhere in your empire
- +2 trade income, only when you play a Phoenician, Gallic, Iberian, Celtiberian, Caucasian, Anatolian, Illyrian, Egyptian, Thracian, Iranian, Arab, Indian, Greek, Western Hellenistic, Eastern Hellenistic or Roman faction and the region has neither Gold nor Silver
- +3 trade income, only when you play a Phoenician, Gallic, Iberian, Celtiberian, Caucasian, Anatolian, Illyrian, Egyptian, Thracian, Iranian, Arab, Indian, Greek, Western Hellenistic, Eastern Hellenistic or Roman faction, the region has no Gold and the region has Silver
- +3 trade income, only when you play a Phoenician, Gallic, Iberian, Celtiberian, Caucasian, Anatolian, Illyrian, Egyptian, Thracian, Iranian, Arab, Indian, Greek, Western Hellenistic, Eastern Hellenistic or Roman faction, the region has Gold and the region has no Silver
- +3 trade income, only when you play a Phoenician, Gallic, Iberian, Celtiberian, Caucasian, Anatolian, Illyrian, Egyptian, Thracian, Iranian, Arab, Indian, Greek, Western Hellenistic, Eastern Hellenistic or Roman faction, the region has Gold and the region has Silver
- Additional trade bonus due to resources: gold, silver, only when you play a Phoenician, Gallic, Iberian, Celtiberian, Caucasian, Anatolian, Illyrian, Egyptian, Thracian, Iranian, Arab, Indian, Greek, Western Hellenistic, Eastern Hellenistic or Roman faction, the region has Gold and the region has no Silver
- Additional trade bonus due to resources: gold, silver, only when you play a Phoenician, Gallic, Iberian, Celtiberian, Caucasian, Anatolian, Illyrian, Egyptian, Thracian, Iranian, Arab, Indian, Greek, Western Hellenistic, Eastern Hellenistic or Roman faction, the region has no Gold and the region has Silver
- Additional trade bonus due to resources: gold, silver, only when you play a Phoenician, Gallic, Iberian, Celtiberian, Caucasian, Anatolian, Illyrian, Egyptian, Thracian, Iranian, Arab, Indian, Greek, Western Hellenistic, Eastern Hellenistic or Roman faction, the region has Gold and the region has Silver
- No additional trade bonus due to lack of resources: gold, silver, only when you play a Phoenician, Gallic, Iberian, Celtiberian, Caucasian, Anatolian, Illyrian, Egyptian, Thracian, Iranian, Arab, Indian, Greek, Western Hellenistic, Eastern Hellenistic or Roman faction and the region has neither Gold nor Silver
- +4 public order (happiness), only when you play a Phoenician, Gallic, Iberian, Celtiberian, Caucasian, Anatolian, Illyrian, Egyptian, Thracian, Iranian, Arab, Indian, Greek, Western Hellenistic, Eastern Hellenistic or Roman faction
- -1 public order (law), only when you play a Phoenician, Gallic, Iberian, Celtiberian, Caucasian, Anatolian, Illyrian, Egyptian, Thracian, Iranian, Arab, Indian, Greek, Western Hellenistic, Eastern Hellenistic or Roman faction
- This place of coin-making serves no purpose to our people. Take what can be carried and burn it down, only when you do not play a Phoenician, Gallic, Iberian, Celtiberian, Caucasian, Anatolian, Illyrian, Egyptian, Thracian, Iranian, Arab, Indian, Greek, Western Hellenistic, Eastern Hellenistic or Roman faction
Excludes: building this rules out Homeland at Homeland or above, State Mint (Civic). Choose deliberately: this is not reversible by demolition in every case.
| Trait | Building | Points | Chance |
|---|---|---|---|
| Administrator | Local Mint (Civic) | +1 | 2% |
| Apprentice Trader | Local Mint (Civic) | +1 | 1% |
| Aspiring Politician | Local Mint (Civic) | +1 | 3% |
| Cultured | Local Mint (Civic) | +1 | 3% |
| Flexible | Local Mint (Civic) | +1 | 1% |
| Mildly Extravagant | Local Mint (Civic) | +1 | 3% |
| Popularis Sympathiser | Local Mint (Civic) | +1 | 40% |
| Understanding of Logistics | Local Mint (Civic) | +1 | 1% |
| Understanding of Strategy | Local Mint (Civic) | +1 | 1% |
| Understands Mathematics | Local Mint (Civic) | +1 | 3% |