regions Mysia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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Its settlement is Daskyleion, held at the campaign start by Seleucid Empire (Eastern Hellenistic).
People: Mysian 40%, Macedonian 35%, Phrygian 20%, Iranian 5% · Trade goods: Grain ×2, Sheep ×2, Copper, Gemstones, Livestock
| Trade good | Amount | |
|---|---|---|
| Grain | 2 | |
| Sheep | 2 | |
| Copper | 1 | |
| Gemstones | 1 | |
| Livestock | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 7 / 14 |
| Terrain | Hills |
| Climate | Mediterranean |
| Water source | River |
| Port | Natural harbour up to Trade Port |
| Mine deposits | Copper (quantity 1) |
Which recruitment zones and homelands this region counts as (1)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Mysian, Phrygian, Ferrata early |
Whoever holds Mysia can raise these 7 units here. A faction with one of them on its own roster raises it that way instead.
Mysian area of recruitment (4 units)
Phrygian area of recruitment (3 units)
| Unit | Requires | |
|---|---|---|
| Phrygian Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Phrygian Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Phrygian Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |