regions Mysia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Mysia

← regions and settlements · wiki index

Map of Mysia and its neighbours

Its settlement is Daskyleion, held at the campaign start by Seleucid Empire (Eastern Hellenistic).

People: Mysian 40%, Macedonian 35%, Phrygian 20%, Iranian 5% · Trade goods: Grain ×2, Sheep ×2, Copper, Gemstones, Livestock

Trade goods

Trade good Amount
Grain 2
Sheep 2
Copper 1
Gemstones 1
Livestock 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Mysian 40%, Macedonian 35%, Phrygian 20%, Iranian 5%
Fertility 7 / 14
Terrain Hills
Climate Mediterranean
Water source River
Port Natural harbour up to Trade Port
Mine deposits Copper (quantity 1)
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Mysian, Phrygian, Ferrata early

Units raised here

Whoever holds Mysia can raise these 7 units here. A faction with one of them on its own roster raises it that way instead.

Mysian area of recruitment (4 units)

Unit Requires
Mysian Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Mysian Cavalry Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Dependency only · Tier 1 Colony not built
Mysian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Mysian Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Phrygian area of recruitment (3 units)

Unit Requires
Phrygian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Phrygian Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Phrygian Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
⚠️ **GitHub.com Fallback** ⚠️