regions Notia_Karmania - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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Its settlement is Zetis, held at the campaign start by Seleucid Empire (Eastern Hellenistic).
People: Iranian 100% · Trade goods: Dates ×4, Perfumes & Medicinal Herbs ×3, Fish ×2, Salt ×2, Silk ×2, Spices ×2, Sulphur
| Trade good | Amount | |
|---|---|---|
| Dates | 4 | |
| Perfumes & Medicinal Herbs | 3 | |
| Fish | 2 | |
| Salt | 2 | |
| Silk | 2 | |
| Spices | 2 | |
| Sulphur | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 4 / 14 |
| Terrain | Hills |
| Climate | Arid |
| Port | Natural harbour up to Shipwright |
Which recruitment zones and homelands this region counts as (1)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Persian, Asian |
Whoever holds Notia Karmania can raise these 5 units here. A faction with one of them on its own roster raises it that way instead.
Persian area of recruitment (4 units)
Asian area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Asian Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |