regions Lydia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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Its settlement is Sardis, held at the campaign start by Seleucid Empire (Eastern Hellenistic).
People: Lydian 60%, Macedonian 30%, Iranian 10% · Trade goods: Dyes ×3, Sheep ×3, Perfumes & Medicinal Herbs ×2, Gold, Grain, Silk
| Trade good | Amount | |
|---|---|---|
| Dyes | 3 | |
| Sheep | 3 | |
| Perfumes & Medicinal Herbs | 2 | |
| Gold | 1 | |
| Grain | 1 | |
| Silk | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 8 / 14 |
| Terrain | River valley |
| Climate | Mediterranean |
| Water source | River |
| River trade | Navigable river |
| Mine deposits | Gold (quantity 1) |
Which recruitment zones and homelands this region counts as (1)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Lydian, Greek, Ferrata early |
Whoever holds Lydia can raise these 8 units here. A faction with one of them on its own roster raises it that way instead.
Greek area of recruitment (6 units)
Lydian area of recruitment (2 units)
| Unit | Requires | |
|---|---|---|
| Lydian Akontistai | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Lydian Hippakontistai | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |