regions Arsinoites Aphroditopolites_Nomoi - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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Its settlement is Arsinoe-Krokodeilon Polis, held at the campaign start by Ptolemaic Empire (Eastern Hellenistic).
People: Egyptian 75%, Macedonian 25% · Trade goods: Grain ×3, Horses ×2, Livestock ×2, Olives ×2, Pottery ×2, Sheep ×2, Grapes ×2, Salt
| Trade good | Amount | |
|---|---|---|
| Grain | 3 | |
| Horses | 2 | |
| Livestock | 2 | |
| Olives | 2 | |
| Pottery | 2 | |
| Sheep | 2 | |
| Grapes | 2 | |
| Salt | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 6 / 14 |
| Terrain | Wetlands |
| Climate | Hot semi arid |
| Water source | Lake |
| River trade | Navigable river |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Egyptian, Cyrenaica early |
| Cultural homeland | Macedonian |
Whoever holds Arsinoites-Aphroditopolites Nomoi can raise these 5 units here. A faction with one of them on its own roster raises it that way instead.
Egyptian area of recruitment (5 units)
| Unit | Requires | |
|---|---|---|
| Egyptian Longspearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Egyptian Skirmishers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Egyptian Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Machimoi Archers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Machimoi Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |