regions Sousiane - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Sousiane

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Map of Sousiane and its neighbours

Its settlement is Susa, held at the campaign start by Seleucid Empire (Eastern Hellenistic).

People: Mesopotamian 80%, Iranian 10%, Macedonian 10% · Trade goods: Dates ×3, Grain ×3, Pitch, Bitumen & Tars ×2, Pottery ×2, Glass, Sulphur

Trade goods

Trade good Amount
Dates 3
Grain 3
Pitch, Bitumen & Tars 2
Pottery 2
Glass 1
Sulphur 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Mesopotamian 80%, Iranian 10%, Macedonian 10%
Fertility 9 / 14
Terrain River valley
Climate Hot semi arid
Water source River
River trade Navigable river
Trade centre Inland trade centre
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Babylonian, Greek

Units raised here

Whoever holds Sousiane can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (9 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Babylonian area of recruitment (1 unit)

Unit Requires
Babylonian Horse Archers Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
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