regions Sipylos - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Sipylos

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Map of Sipylos and its neighbours

Its settlement is Magnesia-Sipylos, held at the campaign start by Seleucid Empire (Eastern Hellenistic).

People: Lydian 80%, Macedonian 20% · Trade goods: Gold ×2, Sulphur ×2, Grain

Trade goods

Trade good Amount
Gold 2
Sulphur 2
Grain 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Lydian 80%, Macedonian 20%
Fertility 8 / 14
Terrain River valley
Climate Mediterranean
Water source River
River trade Navigable river
Mine deposits Gold (quantity 2)
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Lydian, Greek, Ferrata early

Units raised here

Whoever holds Sipylos can raise these 8 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (6 units)

Unit Requires
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Lydian area of recruitment (2 units)

Unit Requires
Lydian Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lydian Hippakontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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