Page Index - originalfoo/Prison-Architect-API GitHub Wiki
978 page(s) in this GitHub Wiki:
- Home
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- Accountant (Entity)
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- Actor (Entity)
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- AdjacentObject
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- AdjacentOjbect
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- Admin (research.txt)
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- Administrator
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- Ambulance (Vehicle)
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- AppealsLawyer (Entity)
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- AppealsMagistrate (Entity)
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- ArmedGuard (Entity)
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- Armoury (Room)
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- AttachToWall
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- AttackPower
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- AutoCharge
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- AutoOrder
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- AutoOrderQuantity
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- Avatar (Entity)
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- Bin (Static)
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- Bleach (Consumable)
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- BlockedBy
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- BlockMovement
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- Box (Consumable)
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- Brick (Consumable)
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- BrickWall (Material)
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- Building (Material)
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- BuildingConcrete (Material)
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- BuildingFrame (Material)
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- BuiltOnWall
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- BurntFloor (Material)
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- BurntWall (Material)
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- Callouts
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- Campaign and Grant scripting to do list
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- CancelJobs (Material)
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- CanPlaceOnRoad
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- Canteen (Room)
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- Capturable
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- Cctv (Wired)
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- CctvMonitor (Wired)
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- Cell (Room)
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- CeramicFloor (Material)
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- Chapel (Room)
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- Chief (Entity)
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- Classroom (Room)
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- CleaningCupboard (Room)
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- ClearIndoorArea (Material)
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- ClearRooms (Room)
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- Collectable (Special Effect)
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- CommonRoom (Room)
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- complaints.png
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- complaints.spritebank
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- Concrete (Consumable)
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- ConcreteFloor (Material)
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- ConcreteTiles (Material)
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- ConcreteWall (Material)
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- ConstructionTime
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- Consumables
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- Contraband
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- Contributing
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- Cook (Entity)
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- corkboard (research.txt)
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- Cost (research.txt)
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- CostPerUse (research.txt)
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- Create()
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- CreateGrants()
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- CrumpledPrisonerUniform (Consumable)
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- Cutscene Markers
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- CutsceneMarker
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- data
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- Deliveries (Room)
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- Demolish (Material)
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- DemolishWalls (Material)
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- DiningArea
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- Dirt (Material)
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- DirtyPrisonerUniform (Consumable)
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- Doctor (Entity)
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- DoesNotTire
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- Dog (Entity)
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- DogHandler (Entity)
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- DontAvoid
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- Door
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- DoorControlSystem (Wired)
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- Doors
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- DoorTimer (Wired)
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- Electrical
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- ElectricalCable (Consumable)
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- Enclosed
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- Entities
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- Entity
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- Entity (Callout)
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- Equipment
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- Equipments
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- Execution (Room)
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- ExecutionWitness (Entity)
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- ExplodeWhenWet
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- Exports (Room)
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- FancyTiles (Material)
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- Fence (Material)
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- filename.spritebank
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- Find nearest object
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- Fire (Special Effect)
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- FireEngine (Vehicle)
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- Fireman (Entity)
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- flags.spritebank
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- fonts
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- FoodTray (Consumable)
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- FoodTrayDirty (Consumable)
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- Foreman (Entity)
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- Forestry (Room)
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- Game (Global)
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- Game.CamMove()
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- Game.CamZoom()
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- Garbage (Room)
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- Gardener (Entity)
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- grants.lua
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- Grass (Material)
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- GrassTurf (Consumable)
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- Gravel (Material)
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- Group
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- Guard
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- Guard (Entity)
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- GuardTower
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- Hearse (Vehicle)
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- Height
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- HoldingCell (Room)
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- Housing
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- Improvised
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- Indoor
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- IndoorOutdoor
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- Ingredients (Consumable)
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- IngredientsCooked (Consumable)
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- IngredientsCooking (Consumable)
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- IngredientsSpoiled (Consumable)
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- Intake (Room)
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- interface.spritebank
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- Janitor (Entity)
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- Kennel (Room)
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- Keyboard and Mouse Shortcuts
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- Kitchen (Room)
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- language
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- Laundry (Room)
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- Lawyer (Entity)
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- Library (Room)
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- LibraryBookSorted (Consumable)
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- LibraryBookUnsorted (Consumable)
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- LicensePlate (Consumable)
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- LicensePlateBlank (Consumable)
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- LikelyObject
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- Limo (Vehicle)
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- Location table
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- Log (Consumable)
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- LogicBridge (Wired)
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- LogicCircuit (Wired)
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- LongGrass (Material)
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- Lua
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- Lua Basics Guide
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- Luxuries
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- MadeOf
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- MailRoom (Room)
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- MailSatchel (Consumable)
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- MailSorted (Consumable)
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- MailUnsorted (Consumable)
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- manifest.txt
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- MarbleTiles (Material)
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- Marker
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- Material
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- Materials
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- materials.txt
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- MaxNumber
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- MaxStackSize
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- Meal (Consumable)
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- MedicalWard (Room)
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- Menus
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- Metal
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- MetalFloor (Material)
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- MinimumSize
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- MobileObject
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- Morgue (Room)
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- MosaicFloor (Material)
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- MothersOnly
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- MoveCost
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- MoveSpeedFactor
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- Mud (Material)
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- Name
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- Name (research.txt)
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- Narcotics
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- needs.txt
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- NoImport
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- NumEntities
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- NumSlots
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- NumSprites
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- obj.Active
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- obj.Age
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- obj.AiSetTarget
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- obj.AiWalkSpeed
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- obj.AnimateRotation
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- obj.AnimateVelocity
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- obj.ApplyVelocity()
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- obj.AssignedRoom
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- obj.Attacker
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- obj.AttackTimer
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- obj.AvailableMoney
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- obj.AvatarControl
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- obj.BodyArmour
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- obj.BoilingPoint
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- obj.BookInCell
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- obj.Carried
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- obj.CarrierId
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- obj.Carrying
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- obj.CarryingBook
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- obj.Category
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- obj.Cell
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- obj.CellId
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- obj.CellIdTimer
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- obj.CloseTimer
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- obj.Connections
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- obj.Contents
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- obj.CutsceneActor
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- obj.Damage
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- obj.Delete()
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- obj.Dest
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- obj.Door
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- obj.Driver
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- obj.Energy
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- obj.Entity
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- obj.Equipment
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- obj.ExternalPower
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- obj.FailedToFindCell
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- obj.FeedJobId
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- obj.FireEngine
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- obj.Fireman
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- obj.FollowerId
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- obj.Fuel
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- obj.Gang
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- obj.Garbage
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- obj.GetNearbyObjects()
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- obj.HealingJobId
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- obj.Hidden
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- obj.Hose
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- obj.HoseOffset
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- obj.Hostage
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- obj.Id
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- obj.Intensity
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- obj.IsExternalTeacher
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- obj.IsNewIntake
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- obj.JobId
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- obj.LastAccess
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- obj.LastAte
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- obj.LastTreated
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- obj.LastVisitors
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- obj.LeaveMap()
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- obj.LeavingMap
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- obj.Library
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- obj.Loaded
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- obj.Locked
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- obj.Misbehaviour
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- obj.Mode
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- obj.Naked
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- obj.Name
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- obj.NavigateTo()
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- obj.Needs
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- obj.Office
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- obj.On
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- obj.Open
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- obj.OpenDir
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- obj.Opened
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- obj.OpenOnTrigger
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- obj.OpenTimer
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- obj.Operation
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- obj.OperationTimer
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- obj.Or
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- obj.Patrol
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- obj.PermitPlayerControl
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- obj.PlayerOrderPos
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- obj.Pos
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- obj.Powered
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- obj.Prisoner
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- obj.ProcessingRoom
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- obj.Quantity
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- obj.ReloadTimer
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- obj.RemotelyOpenable
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- obj.RequiredCellType
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- obj.RestState
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- obj.Result
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- obj.RotateDir
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- obj.SectorTimer
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- obj.Shackled
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- obj.Slot0..7
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- obj.SnitchTimer
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- obj.Sound()
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- obj.Speed
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- obj.State
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- obj.Station
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- obj.StatusEffects
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- obj.SubType
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- obj.TargetObject
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- obj.TazerTrained
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- obj.TimeOfLastMisconduct
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- obj.Timer
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- obj.Tooltip
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- obj.Triggered
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- obj.TriggeredBy
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- obj.TriggeredTime
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- obj.Type
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- obj.UnlockingDoor
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- obj.Vel
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- obj.WallCheckTimer
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- obj.Walls
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- obj.WatchingFight
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- obj.Weight
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- obj.Wired
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- obj.WorldObject
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- Object
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- Object (Global)
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- Object Events
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- Object Methods
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- Object Properties
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- Object.ApplyVelocity()
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- Object.GetMaterial()
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- Object.GetNearbyObjects()
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- Objective (Global)
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- Objective.CreateGrant()
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- Objective.HiddenWhileLocked()
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- Objective.RequireManufactured()
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- Objective.RequireObjects()
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- Objective.RequirePrisonerCapacity()
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- Objective.RequireResearched()
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- Objective.RequireRoom()
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- Objective.RequireRoomsAvailable()
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- Objective.Requires()
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- Objective.RequireSetMeals()
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- Objective.RequireTimePassed()
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- Objective.SetParent()
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- Objective.SetPreRequisite()
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- ObjectRequired
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- Objects
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- objects.png
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- objects.spritebank
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- Office (Room)
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- Other Sites
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- Outdoor
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- Paramedic (Entity)
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- ParoleLawyer (Entity)
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- ParoleOfficer (Entity)
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- ParoleRoom (Room)
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- PavingStone (Material)
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- people.png
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- PerimeterWall (Material)
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- PhoneBooth (Wired)
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- PhoneMonitor (Wired)
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- PipeLarge (Consumable)
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- PipeSmall (Consumable)
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- PowerSwitch (Wired)
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- PressurePad (Wired)
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- Price
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- Prisoner (Entity)
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- PrisonerBus (Vehicle)
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- PrisonersCanWork
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- PrisonerUniform (Consumable)
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- Processor
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- Properties
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- Psychologist (Entity)
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- Publishing Your Mod
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- Qualification
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- QualityGraded
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- Range
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- RangedWeapon
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- RechargeTime
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- RemoveTunnels (Material)
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- RenderDepth
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- RenderPostOffset
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- RenderPreOffset
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- Requirement
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- Requires (research.txt)
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- RequiresSector
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- Research
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- research.txt
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- RiotGuard (Entity)
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- RiotVan (Vehicle)
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- Road (Material)
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- RoadCrossing (Material)
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- RoadCrossingLeft (Material)
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- RoadCrossingRight (Material)
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- RoadGate (Door)
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- RoadMarkings (Material)
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- RoadMarkingsLeft (Material)
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- RoadMarkingsRight (Material)
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- Roof (Material)
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- Rooms
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- RoomSpecific
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- Rotatable
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- RotateType
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- Rotation table
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- Rubbish
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- Sand (Material)
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- Save Load Cycle Guide
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- Scale
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- Scripted
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- scripts
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- Secure
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- Security (Room)
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- Sellable
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- Servo (Wired)
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- SheetMetal (Consumable)
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- ShelfObject
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- Shop (Room)
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- ShopGoods (Consumable)
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- ShowAllWires (Wired)
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- Shower (Room)
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- SlowDelivery
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- Smelly
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- SmokeGenerator (Special Effect)
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- Sniper
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- SoftEdged
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- Soldier (Entity)
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- Solitary (Room)
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- sounds.txt
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- Special Effects
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- SpiritualLeader (Entity)
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- Sprite
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- Sprite (research.txt)
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- Sprite (sprites.png)
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- SpriteN
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- SpriteOverlayScale
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- sprites.png
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- SpriteScale
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- SpriteType
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- SpriteVariants
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- Stack (Consumable)
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- StackSprite
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- Staff
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- Staffroom (Room)
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- StaticObject
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- Statics
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- StatusLight (Wired)
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- Steel (Consumable)
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- Stone (Material)
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- Storage (Room)
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- SuperiorCell (Room)
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- SupplyTruck (Vehicle)
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- Teacher (Entity)
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- Teleportable
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- this (Global)
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- thumbnail.png
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- TidyWires (Wired)
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- tileset.png
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- Time (research.txt)
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- ToolbarSprite
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- Tools
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- Toughness
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- Trash
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- TroopTruck (Vehicle)
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- TruckDriver (Entity)
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- TwoHanded
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- Type (research.txt)
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- ui.png
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- Uncloneable
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- Update()
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- Utilities
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- Utility
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- Vehicle
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- Vehicle (Callout)
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- Vehicles
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- Velocity table
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- ViewRange
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- Visitation (Room)
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- Visitor (Entity)
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- Warden (Entity)
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- Water (Material)
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- Weapons
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- WhiteTiles (Material)
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- Width
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- Wire (Wired)
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- Wireables
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- Wired
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- WomenOnly
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- Wood (Consumable)
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- WoodenFloor (Material)
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- Worker
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- Workers
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- Workgroup
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- Workman (Entity)
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- Workshop (Room)
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- World.Capacity
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- World.NumPrisoners
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- Yard (Room)
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- YourModFolder
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