obj.LeavingMap - originalfoo/Prison-Architect-API GitHub Wiki
seen on all entities - assume it's boolean true when leaving map via the LeaveMap() fn
note: for vehicles, they have .State = 'Leaving' (sometimes)
seen on all entities - assume it's boolean true when leaving map via the LeaveMap() fn
note: for vehicles, they have .State = 'Leaving' (sometimes)