RoadMarkingsLeft (Material) - originalfoo/Prison-Architect-API GitHub Wiki
##Overview
The RoadMarkingsLeft material is a road texture used to depict the curb and thin line along the left edge of a road.
##Modding
See Materials - Modding for scripting information and details on how to change menu, icons, sprites, and settings.
For reference, here is the default definition for this material:
BEGIN Material
-
NameRoadMarkingsLeft -
ConstructionTime-1- removes it from the menus -
IndoorOutdoor1 -
ObjectRequiredConcrete -
SpriteTypeRandomArea -
NumSprites2 -
BEGINSprite0x 17y 6END -
BEGINSprite0x 1y 2END
END
##Notes
This material is not present on the menus and thus cannot be placed in-game.
Two other materials are used to depict road markings: RoadMarkings and RoadMarkingsRight
Use RoadCrossingLeft instead if there is a RoadCrossing in that location.
It's not clear whether these materials are painted on top of existing Road, or used instead of Road.
##See Also
- [
Concrete(Consumable)](Concrete (Consumable)) - [
Road(Material)](Road (Material)) - [
RoadCrossing(Material)](RoadCrossing (Material)) - [
RoadCrossingLeft(Material)](RoadCrossingLeft (Material)) - [
RoadCrossingRight(Material)](RoadCrossingRight (Material)) - [
RoadMarkings(Material)](RoadMarkings (Material)) - [
RoadMarkingsRight(Material)](RoadMarkingsRight (Material))

