Rotation table - originalfoo/Prison-Architect-API GitHub Wiki

##Overview

Defines rotation (a.k.a. orientation) of an object so you know which way it is facing.

##Syntax

The value of applicable properties will be a table with two fields, .x and .y:

{ x = <x>, y = <y> }

Where <x> and <y> are numbers specifying the direction as points on a cartesian axis from the origin of the object.

##Example

local ox, oy = this.Or.x, this.Or.y

##Notes

By default all objects face south when first placed on the map.

Some objects, such as Entities and anything they carry, and often Consumables, will sometimes update their rotation if moved or while moving.

Some things, such as Materials, cannot be rotated.

Items in .Slot0..7 will be rotated automatically if the object they are in is rotated.

##See Also

⚠️ **GitHub.com Fallback** ⚠️