Width - originalfoo/Prison-Architect-API GitHub Wiki
##Overview
The Width setting defines the width of your object from a south-facing perspective.
##Syntax
This optional setting is used in materials.txt and must be within a definition block. It can be used only once per definition block.
Width <number>
Where <number> defines the width in units of map tiles.
Defaults to 1.
##Example
Width 2
##Notes
A negative value will flip the sprite horizontally. For example, if your sprite is 1 tile wide, and you give it a Width of -1 then you end up horizontally mirroring it. A side effect is that the item being defined will no longer be selectable by the player (almost as if it were a material).
##See Also
