Width - originalfoo/Prison-Architect-API GitHub Wiki

##Overview

Objects

The Width setting defines the width of your object from a south-facing perspective.

##Syntax

This optional setting is used in materials.txt and must be within a definition block. It can be used only once per definition block.

    Width <number>

Where <number> defines the width in units of map tiles.

Defaults to 1.

##Example

    Width 2

##Notes

A negative value will flip the sprite horizontally. For example, if your sprite is 1 tile wide, and you give it a Width of -1 then you end up horizontally mirroring it. A side effect is that the item being defined will no longer be selectable by the player (almost as if it were a material).

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##See Also

⚠️ **GitHub.com Fallback** ⚠️