LikelyObject - originalfoo/Prison-Architect-API GitHub Wiki
##Overview
The LikelyObject setting block is used to indicate which optional Objects are likely to be built in a Room.
##Syntax
The setting is used in materials.txt and must be within a BEGIN Room ... * definition block. It can be used multiple times per definition block, once for each <objectId>.
BEGIN LikelyObject Id <objectId> END
Where <objectId> defines an object that the player will likely want to build in the room.
##Example
Taken from the [Cell room](Cell (Room)):
BEGIN LikelyObject Id JailDoor END
BEGIN LikelyObject Id Bookshelf END
BEGIN LikelyObject Id Tv END
BEGIN LikelyObject Id Window END
BEGIN LikelyObject Id Radio END
BEGIN LikelyObject Id OfficeDesk END
BEGIN LikelyObject Id Chair END
BEGIN LikelyObject Id ShowerHead END
BEGIN LikelyObject Id Drain END
##Notes
This setting causes hidden objects to reappear in the "Objects" menu when the room is near the middle of the map window.
The object will also have a white border around its icon in the "Objects" menu making it easier to find, regardless of whether it was previously hidden or not.
Objects can be hidden from the menu by giving them the Properties RoomSpecific setting.
Rooms and their settings are not currently exposed by the scripting API :(
##See Also
-
Requirement ... *Object- room setting -
Requirement ... *AdjacentObject- room setting -
PropertiesRoomSpecific- object setting
