Forestry (Room) - originalfoo/Prison-Architect-API GitHub Wiki
##Overview
The Forestry room must be placed outdoors and is used to grow Tree objects that can be cut down to produce Log consumables.
##Modding
See Rooms - Modding for details on how to change menu, icon, sprites and settings.
For reference here is the definition of this Room:
BEGIN Room
-
NameForestry -
ResearchGroundsKeeping -
BEGINRequirementTypeMinimumSizex 5y 5END -
BEGINRequirementTypeOutdoorEND -
BEGINContrabandId[Saw](Saw (Equipment))END -
BEGINContrabandId[Axe](Axe (Equipment))END -
BEGINContrabandId[Spade](Spade (Equipment))END
END
.AssignedRoom-
.Age- can be used to determine age of trees -
.SubType- determine tree growth stage
##Notes
The Forrestry room is the only room in the game that must be built outdoors.
Once placed, [Gardener entities](Gardener (Entity)) will start planting trees in the "room". More trees will be automatically ordered as necessary. The trees will then grow to maturity at which point they'll be cut down to produce [Log consumables](Log (Consumable)).
If you have a [Workshop room](Workshop (Room)), the Log consumables can be processed in to [Wood consumables](Wood (Consumable)) on the WorkshopSaw.
If you don't have any Log processing facilities, the Log consumables will be sold via the [Exports room](Exports (Room)). If you don't have an Exports room, stuff will just start piling up and your prison will drown in excess consumables.
##See Also
- [
Workshop(Room)](Workshop (Room)) - [
Exports(Room)](Exports (Room))

