Contraband - originalfoo/Prison-Architect-API GitHub Wiki
##Overview
The Contraband setting indicates which types of contraband (luxuries, weapons, etc) prisoners might find in the room.
##Syntax
This optional setting is used in materials.txt and must be within a BEGIN Room ... definition block. It can be used only once per definition block.
BEGIN Contraband Id <equipmentId> END
Where <equipmentId> is defines the Equipment that may appear in the room.
##Example
BEGIN Contraband Id Knife END
BEGIN Contraband Id Fork END
BEGIN Contraband Id Spoon END
##Scripting
##Notes
For this setting to work, the referenced <contrabandId> must be defined prior to the BEGIN Room ... definition block; otherwise, when the room definition is parsed, the game won't recognise the <equipmentId> and will ignore it.
##See Also
