CostPerUse (research.txt) - originalfoo/Prison-Architect-API GitHub Wiki
##Overview
The CostPerUse setting adds a per-spawn cost to whatever it is that the research unlocks.
##Syntax
CostPerUse <number>
Where <number> is the not-necessarily-US-dollars dollar cost per spawn of anything unlocked by the research. It should be a negative number (cost) rather than positive (revenue).
##Example
Subtract $100 from player bank account whenever they spawn something unlocked by the research...
CostPerUse -100
##Notes
Examples in the game are the Tazers and BodyArmour tasks; each time a guard gets a new tazer or armour it costs the player $100.
##See Also
- [
Cost](Cost (research.txt)) -
materials.txt:Price