CostPerUse (research.txt) - originalfoo/Prison-Architect-API GitHub Wiki

##Overview

The CostPerUse setting adds a per-spawn cost to whatever it is that the research unlocks.

##Syntax

    CostPerUse <number>

Where <number> is the not-necessarily-US-dollars dollar cost per spawn of anything unlocked by the research. It should be a negative number (cost) rather than positive (revenue).

##Example

Subtract $100 from player bank account whenever they spawn something unlocked by the research...

    CostPerUse -100

##Notes

Examples in the game are the Tazers and BodyArmour tasks; each time a guard gets a new tazer or armour it costs the player $100.

##See Also

⚠️ **GitHub.com Fallback** ⚠️