HoldingCell (Room) - originalfoo/Prison-Architect-API GitHub Wiki

##Overview

Rooms HoldingCell

The HoldingCell room provides temporary accommodation for prisoners who don't yet have their own cell.

##Modding

See Rooms - Modding for details on how to change menu, icon, sprites and settings.

For reference here is the definition of this Room:

BEGIN Room

END

###Scripting

It's not currently possible to script the actual rooms themselves.

data/scripts/

##Notes

[Prisoner entities](Prisoner (Entity)) are brought to the HoldingCell whenever there isn't an available cell for them to live in (see .FailedToFindCell for more info). Most commonly, this is occurs for new intakes who have just come from the [Intake room](Intake (Room)).

The primary disadvantage of a HoldingCell is that it increases, rather than decreases, the .Needs.Privacy of the prisoner. Apart from that downside, if you provide a Bed and other items usually found in a well-equipped [Cell room](Cell (Room)) then the holding cell is perfectly good shared accommodation.

If Bed statics are placed in the HoldingCell then each bed will require a [PrisonerUniform consumable](PrisonerUniform (Consumable)) per day (only if a Prisoner entity is likely to be sleeping in it that night).

While Shower objects can be put in a holding cell, it wastes valuable accommodation space. Assuming you have a "Shower" regime slot, it's best to create a dedicated [Shower room](Shower (Room)) next to the HoldingCell, allowing you to cram more prisoners in to the HoldingCell as a result.

##See Also

  • Rooms:
    • [Deliveries](Deliveries (Room)) - new PrisonerUniform consumables delivered here
    • [Laundry](Laundry (Room)) - existing PrisonerUniform consumables come from here
    • [Solitary](Solitary (Room))
    • [SuperiorCell](SuperiorCell (Room))
⚠️ **GitHub.com Fallback** ⚠️