Toughness - originalfoo/Prison-Architect-API GitHub Wiki
##Overview
The Toughness setting defines the hit points (HP) of whatever is being defined.
##Syntax
This optional setting is used in materials.txt and must be within a BEGIN Object ... definition block. It can be used only once per definition block.
Toughness 5
##Example
Toughness 5
##Notes
Items with a low Toughness are easier to destroy/kill. The list below should give an idea of the range of toughness values used in the game:
-
5- Workman, Doctor, Teacher -
10- Sprinkler -
15- Call-ins, ArmedGuard, DogHandler -
20- Prisoner, Guard -
30- MedicalBed, DoorControlSystem -
40- StaffDoor, ElectricChair -
50- PowerStation, WaterPumpStation -
60- RiotGuard, Soldier -
100- RoadGate, JailDoor, JailDoorLarge -
300- SolitaryDoor, RemoteDoor
##See Also