BuildingFrame (Material) - originalfoo/Prison-Architect-API GitHub Wiki
##Overview
The BuildingFrame material is used as an automatic intermediary step between placing building foundations (Building and BuildingConcrete) and the fully constructed building (ConcreteFloor, BrickWall or ConcreteWall, and Light placement if enabled).
##Modding
See Materials - Modding for scripting information and details on how to change menu, icons, sprites, and settings.
For reference, here is the default definition for this material:
BEGIN Material
-
NameBuildingFrame -
ConstructionTime1.00000 -
MoveCost0.800000 -
SoftEdged-1 -
BlockVisibilitytrue -
ObjectRequiredSteel -
IndoorOutdoor1 -
SpriteTypeConnected -
NumSprites1 -
BEGINSprite0x 0y 12END
END
##Notes
Sequence is: Place foundations > Build frame > Finish construction (floor, walls and lights)
The BuildingFrame is constructed from the edges of the building due to the BlockMovement setting on the foundations. Neat trick.
If there isn't a door or other gap in the walls, the building construction won't complete; in this scenario the BuildingFrame will remain indefinitely until a door is placed.
##See Also
-
Materials:
- [
Building](Building (Material)) - foundations - [
BuildingConcrete](BuildingConcrete (Material)) - foundations - [
ConcreteFloor](ConcreteFloor (Material)) - [
BrickWall](BrickWall (Material)) - [
ConcreteWall](ConcreteWall (Material))
- [
-
Consumables:
- [
Steel](Steel (Consumable))
- [
-
Objects:
Light

