CanPlaceOnRoad - originalfoo/Prison-Architect-API GitHub Wiki
##Overview
The CanPlaceOnRoad property enables the associated object to be placed on roads. The [RoadGate door](RoadGate (Door)) is a good example.
##Syntax
This optional setting is used in materials.txt and must be within a BEGIN Object ... definition block. It can be used only once per definition block.
Properties CanPlaceOnRoad
##Scripting
There is currently no way for scripts to determine if an object has this property.
-
Object.Spawn()ignores all placement restrictions, soCanPlaceOnRoadproperty has no effect -
Object.GetMaterial()can be used to determine the material present at a given map location
##Notes
By default all objects are implicitly prohibited from being placed on roads.
This property only affects manual placement of objects by the player.
##See Also
-
materials.txt: -
Consumables:
- [
ElectricalCable](ElectricalCable (Consumable)) - [
LargePipe](LargePipe (Consumable)) - [
SmallPipe](SmallPipe (Consumable))
- [
-
Doors:
- [
RoadGate](RoadGate (Door))
- [
-
Materials:
- [
Road](Road (Material)) - [
RoadCrossing](RoadCrossing (Material)) - [
RoadCrossingLeft](RoadCrossingLeft (Material)) - [
RoadCrossingRight](RoadCrossingRight (Material)) - [
RoadMarkings](RoadMarkings (Material)) - [
RoadMarkingsLeft](RoadMarkingsLeft (Material)) - [
RoadMarkingsRight](RoadMarkingsRight (Material))
- [