Location table - originalfoo/Prison-Architect-API GitHub Wiki
##Overview
Defines map co-ordinates of an object, etc.
##Syntax
The value of applicable properties will be a table with two fields, .x and .y:
{ x = <x>, y = <y> }Where <x> and <y> are numbers specifying the map co-ordinates.
##Example
local x, y = this.Pos.x, this.Pos.y##Notes
The default map is 100 tiles wide by 80 tiles high:

The left-lane of the road has x of 90, the right-lane is 93.
##See Also
-
data/scripts/:- [Direction table](Direction table)
- [Velocity table](Velocity table)
.Dest.Patrol.LastPos.Patrol.ThisPos.PlayerOrderPos.Pos