Sites of Power - mlichtenstein/13thAgeSK GitHub Wiki

Surface World

The Imperial Capitol, sitting on and within the chasms that splintered the two rivers. Rumors of the Emperor's return are greatly exaggerated.

  • Within the Capitol is the Myriad Cathedral, an ongoing masterwork of the Imperial Architects. Commissioned for the foreseeable future by the Priestess herself. Her symbol is a golden peg with a single eyelet, a device of insight and steadfastness, yet simple to fashion.
  • Outside the Capitol is the guildhall of the Imperial Architects, rumored to contain the only legible copy of the Spell of Uplifting. Their motif is an infinite nesting of archways.

  • Upon the northern coast is an encampment of the Imperial Cult, bearing a stolen strix as their standard. They claim to guard the retreat of their cult leader from the world.

The Splinter Kingdom Capitol, an ascendant Northern power that is openly hostile toward magic. Their symbol is a hexagonally styled 'S', in common practice, although a splintered snowflake represents them elsewhere.

The free lands to the north-east are the traditional lands of Fishermen and dragon-traders.

  • The Prince of Shadows holds court in a city encroached by swamp. Their symbol is a darkened passageway.
  • The Sea Druids dwell in deep Eastern waters, fed by the runoff of continental strife. Their symbol is the waves.
  • The Court of Stars claims the south-eastern forest, their ancestral home, recently invaded. Their symbol is open brackets, representing neither the beginning nor the end of an algorithm.
  • Many of the paths into the forest lead to Ruihe, a fallen city overrun by the forest. Proven by the High Druid's followers to represent the final shape of eusocial organization.

  • The Orc Lord's riding vanguard drives the elves from their homeland.

The hundred kingdoms of the plains, once part of the Empire, and mostly recently liberated from undead dominion.

  • To the east of the Imperial Capitol is a lawful trading city, whose flag is half a unit of currency.

  • Inlet-of-the-River, whose flag winds like a river through the spine of a mountain giant.

  • Necromancy cults are an ongoing problem, as are well-armed undead tax-collectors.

The southern plains, sundered by magical disasters.

  • The Instrumental University, site of chapterhalls pertaining to Time Experimentation, the Universality Sodality, and other strange non-cult group activities. The Archmage personally mentors some of their most promising students. Their symbol is a sun splitting the horizon, with fire above and water beneath.
  • Bos, whose symbol is a crowd gathered at a round table.

  • A cursed site (in a lake? in a ravine? it seems to move around) with an unusual concentration of Vat-Born Monsters.

Overworld

  • The respective Dungeons of the Three, in which each of the most terrible dragons known to the world dwell, cannot be fixed upon the map - for they are the only Living Dungeons which fly.

Underworld

Other

  • The Frost Plain, may constitute a Site of Power for the Ice Lord, but the inconsistent location and possibly inconsistent existence of the plain makes that status hard to evaluate. It has been included in this scholarship as erring on the side of completion seems preferable to the alternative.
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