Hell Keep - mlichtenstein/13thAgeSK GitHub Wiki
A mobile but not technically living dungeon created by wizards from a chunk of hell, when the Imperial Legion dug it up in one of the Age of Imperial Hubris' greater excesses. Not pretty outside, and not pretty to be in.
Portal Room
'Star Pact Druid'
Shifter, Terrain Caster, Wild Healer (Variant Druid cached)
+1 Broken One / -2 Orc Lord
Astral Harbinger (3), Grave-Robbing Deserter (5)
The stars conspire to free The Broken One, which lies beneath the sea, for it cannot die. Improper burials are known to draw their scuttling servants, which swarm out at celestially opportune times, or when disturbed.
18 8 15 11 17 7
d6+4 gladius vs AC at +4*
1d4+3 fire (up to 2 far targets) vs PD at +3*
(12+2 AC | 11+2 PD | 11+0 MD) + Lvl
6+2 hp track | d10 recovery
sunbeams | wild heal | mantis aspect x2
(2 - 4) spider climb | greater regeneration
(5 - 6) behemoth aspect
1: Overworld Attunement
2: Beast Form
3: Underworld Attunement
4: Mantis Aspect
5: Beast Form *
6: Mantis Aspect *