Factions - mlichtenstein/13thAgeSK GitHub Wiki
Merged with Icons.
Generate a polity:
Roll 2d12 of different colors to determine which icons have an unusual connection to the given place.
LIGHT: The polity has + relationship with this icon. If they are not its subjects (especially of a heroic icon), then perhaps a great favor was done at some point.
DARK: The polity has - relationship with this icon. If they have not been its victim (esp. of a villainous icon), then perhaps they resist for some other reason.
- 1: ARCHMAGE
- 2: ORC-LORD
- 3: DIABOLIST
- 4: EMPEROR
- 5: ELF-QUEEN
- 6: WYRM
- 7: LICH-KING
- 8: PRIESTESS
- 9: RED
- 10: SHADOW-PRINCE
- 11: CRUSADER
- 12: BLUE
Finally, pick Might, Treasure, Influence, or Territory. The polity is rank 2 in that, and rank 1 in everything else. (Sovereignty is always 1, and can't be bought down.) Ranks can be transferred to other stats, but it takes two 1s to increase from rank 2 to 3; two 3s to make a 4; and so on.
Unlike towns, cities start at rank 2 in everything. And so on upwards.
Examples
[4][8] - This town was founded by retired members of the Imperial Legion. Their descendants have resisted worship of the true gods, citing the Lost Age as a time they were forsaken. Its stats are 0/2/2/1/1, because their fighters were killed by the undying lords.