Page Index - SWTOR-Slicers/WikiPedia GitHub Wiki
89 page(s) in this GitHub Wiki:
- Home
- • Game Update 7.6 broke our Character Assembler. We have a solution in Beta.
- • Blender 4.3 breaks our SWTOR materials-processing tools! Stay on 4.2 or older.
- • New tool: ExtracTOR.
- Welcome to the SWTOR Slicers wiki!
- Table of Contents
- INTRODUCTION
- TOOLS
- Downloadable Tools (All Links Page):
- Online Tools:
- No longer working:
- THE COMPLETE GUIDE TO AUTO-EXTRACTING AND ASSEMBLING PLAYER CHARACTERS AND NPCs:
- ASSEMBLING GAME LOCATIONS AUTOMATICALLY:
- LOCATING AND ASSEMBLING ASSETS MANUALLY:
- OTHER GUIDES (WIP):
- MODDING
- DATAMINING
- SWTOR TECHNICAL INFORMATION:
- OTHER RESOURCES:
- Applying SWTOR animations to a skeleton
- Articles, lectures and talks
- Assembling models and environments made of non aligning objects
- Assembling Multi Part Assets (Decorations, Rooms, etc)
- Assembling SWTOR Game Areas via the SWTOR Area Assembler Addon for Blender
- Assembling SWTOR Game Areas via the SWTOR Area Assembler Addon for Blender OLD VERSION
- Assembling the assets automatically in Blender
- Assigning materials and textures to environmental and architectural elements, furniture, props, ships, vehicles and weapons
- Attaching weapons and other objects to a character
- Attaching weapons and other objects to a character with custom rigs
- Baking Normals
- Baking the models to export them to other apps
- Baking the multiple materials of an object into a single one
- Binding a character to a posing skeleton
- Blender
- Blender and SWTOR Tips and Tricks
- Character Assembler Add on
- CLO File Structure
- Enhancing SWTOR texture maps with Cupscale
- Exporting SWTOR models to Battlefront II
- Exporting SWTOR models to VRChat
- Exporting to Garrys Mod (GMod)
- Extracting strategies
- Extracting SWTOR assets with EasyMYP
- Extracting SWTOR assets with the Slicers GUI
- ExtracTOR
- ExtracTOR WIP
- File Formats
- Gathering the character assets with the Slicer GUI tool
- GDC 2011 Cinematic Character Lighting in SWTOR
- GR2 File Structure
- gr2 Importer Add‐on
- Importing Objects and Assigning Materials in Blender
- Importing SWTOR models into Blender An overview
- Importing the character with the Character Assembler Tool
- Installing ExtracTOR and extracting the game assets
- Installing Slicers GUI and extracting SWTOR game assets
- JBA File Structure
- JediPedia
- Locating Armor Parts Assets
- Locating SWTOR Characters Assets Automatically
- Locating Weapons Assets
- Making capes and hair work, manually and through Cloth Simulation
- Merge by Distance before applying Modifiers
- Modding SWTOR textures with Special K
- Our SWTOR Shaders and Materials for Blender
- Playing SWTOR on other operating systems
- Replacing body parts with gear vs. putting gear on top of body parts
- Rigging Twilek Lekku for Poses and Animation
- Slicers GUI Installation
- Slicers GUI overview
- Snippets
- State of Play
- SWTOR holographic signs and how to make them work
- SWTOR materials and texture files
- SWTOR Shaders for Blender
- SWTOR Terrain Extractor
- TORC Character Designer and Manually Creating Armor Sets
- TORCommunity
- Understanding In Game Head Slider Values
- Using TORCommunity Character Designer
- Using TORCommunity NPCs Database
- ZG SWTOR Area Tools
- ZG SWTOR Baking Tools
- ZG SWTOR Character Tools
- ZG SWTOR Materials Tools
- ZG SWTOR Objects Tools
- ZG SWTOR Pose and Sculpt Tools
- ZG SWTOR Tools Add on
- ZG SWTOR Tools Installation and Status Panel