Page Index - SWTOR-Slicers/WikiPedia GitHub Wiki
162 page(s) in this GitHub Wiki:
- Home
- We are provisionally Blender 5.2 LTS-compatible.
- TORCommunity.com's Character Designer is mostly dead. Check our State of Play September 2026 page to see how that affects Player Character and NPC assembling. This wiki will have to be updated to reflect the new situation.
- Welcome to the SWTOR Slicers wiki!
- INTRODUCTION
- DOWNLOADABLE TOOLS:
- ONLINE TOOLS:
- THE COMPLETE GUIDE TO AUTO-EXTRACTING AND ASSEMBLING PLAYER CHARACTERS AND NPCs:
- Baking the models' textures and exporting to other apps:
- ASSEMBLING GAME LOCATIONS AUTOMATICALLY:
- LOCATING AND ASSEMBLING ASSETS MANUALLY:
- OTHER GUIDES (WIP):
- MODDING
- DATAMINING
- SWTOR TECHNICAL INFORMATION:
- OTHER RESOURCES:
- Applying SWTOR animations to a skeleton
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- Articles, lectures and talks
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- Assembling models and environments made of non aligning objects
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- Assembling Multi Part Assets (Decorations, Rooms, etc)
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- Assembling SWTOR Game Areas via the SWTOR Area Assembler Addon for Blender
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- Assembling SWTOR Game Areas via the SWTOR Area Assembler Addon for Blender OLD VERSION
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- Assembling the assets automatically in Blender
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- Assigning materials and textures to environmental and architectural elements, furniture, props, ships, vehicles and weapons
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- Attaching weapons and other objects to a character
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- Attaching weapons and other objects to a character with custom rigs
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- Baking Normals
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- Baking the models to export them to other apps
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- Baking the multiple materials of an object into a single one
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- Binding a character to a posing skeleton
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- Blender
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- Blender and SWTOR Tips and Tricks
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- Character Assembler Add on
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- CLO File Structure
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- Enhancing SWTOR texture maps with Cupscale
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- Exporting SWTOR models to Battlefront II
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- Exporting SWTOR models to VRChat
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- Exporting to Garrys Mod (GMod)
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- Extracting strategies
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- Extracting SWTOR assets with EasyMYP
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- Extracting SWTOR assets with the Slicers GUI
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- ExtracTOR
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- File Formats
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- Gathering the character assets with the Slicer GUI tool
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- GDC 2011 Cinematic Character Lighting in SWTOR
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- GR2 File Structure
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- gr2 Importer Add‐on
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- Importing Objects and Assigning Materials in Blender
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- Importing SWTOR models into Blender An overview
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- Importing the character with the Character Assembler Tool
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- Installing ExtracTOR and extracting the game assets
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- Installing Slicers GUI and extracting SWTOR game assets
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- JBA File Structure
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- JediPedia
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- Jedipedia File Reader
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- Jedipedia File Reader locate_weapon sound
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- Locating Armor Parts Assets
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- Locating SWTOR Characters Assets Automatically
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- Locating Weapons Assets
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- Making capes and hair work, manually and through Cloth Simulation
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- Merge by Distance before applying Modifiers
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- Modding SWTOR textures with Special K
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- Modding with File Changer
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- Our SWTOR Shaders and Materials for Blender
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- Playing SWTOR on other operating systems
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- Replacing body parts with gear vs. putting gear on top of body parts
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- Rigging Twilek Lekku for Poses and Animation
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- Slicers GUI Installation
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- Slicers GUI overview
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- Snippets
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- State of Play
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- SWTOR holographic signs and how to make them work
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- SWTOR materials and texture files
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- SWTOR Shaders for Blender
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- SWTOR Terrain Extractor
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- TORC Character Designer and Manually Creating Armor Sets
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- TORCommunity
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- Understanding In Game Head Slider Values
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- Understanding In Game Head Slider Values (PCS Node Tree)
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- Using TORCommunity Character Designer
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- Using TORCommunity NPCs Database
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- ZG SWTOR Area Tools
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- ZG SWTOR Baking Tools
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- ZG SWTOR Character Tools
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- ZG SWTOR Materials Tools
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- ZG SWTOR Objects Tools
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- ZG SWTOR Pose and Sculpt Tools
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- ZG SWTOR Tools Add on
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- ZG SWTOR Tools Installation and Status Panel
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