Page Index - SWTOR-Slicers/WikiPedia GitHub Wiki
155 page(s) in this GitHub Wiki:
- Home
- We are now compatible with Blender 4.3 and higher.
- We have a workable solution to using SWTOR Game Update 7.6' new modernized skin materials. Please update both the .gr2 Importer and the ZG SWTOR Tools Add-ons.
- TORCommunity.com's Character Designer doesn't support selecting the new skin colors available with Game Update 7.7 or higher. That said, the colors can be recreated with our materials' Hue-Saturation-Brightness-Contrast controls, after the character has been assembled.
- Welcome to the SWTOR Slicers wiki!
- INTRODUCTION
- DOWNLOADABLE TOOLS:
- ONLINE TOOLS:
- THE COMPLETE GUIDE TO AUTO-EXTRACTING AND ASSEMBLING PLAYER CHARACTERS AND NPCs:
- Baking the models' textures and exporting to other apps:
- ASSEMBLING GAME LOCATIONS AUTOMATICALLY:
- LOCATING AND ASSEMBLING ASSETS MANUALLY:
- OTHER GUIDES (WIP):
- MODDING
- DATAMINING
- SWTOR TECHNICAL INFORMATION:
- OTHER RESOURCES:
- Applying SWTOR animations to a skeleton
- Please reload this page
- Articles, lectures and talks
- Please reload this page
- Assembling models and environments made of non aligning objects
- Please reload this page
- Assembling Multi Part Assets (Decorations, Rooms, etc)
- Please reload this page
- Assembling SWTOR Game Areas via the SWTOR Area Assembler Addon for Blender
- Please reload this page
- Assembling SWTOR Game Areas via the SWTOR Area Assembler Addon for Blender OLD VERSION
- Please reload this page
- Assembling the assets automatically in Blender
- Please reload this page
- Assigning materials and textures to environmental and architectural elements, furniture, props, ships, vehicles and weapons
- Please reload this page
- Attaching weapons and other objects to a character
- Please reload this page
- Attaching weapons and other objects to a character with custom rigs
- Please reload this page
- Baking Normals
- Please reload this page
- Baking the models to export them to other apps
- Please reload this page
- Baking the multiple materials of an object into a single one
- Please reload this page
- Binding a character to a posing skeleton
- Please reload this page
- Blender
- Please reload this page
- Blender and SWTOR Tips and Tricks
- Please reload this page
- Character Assembler Add on
- Please reload this page
- CLO File Structure
- Please reload this page
- Enhancing SWTOR texture maps with Cupscale
- Please reload this page
- Exporting SWTOR models to Battlefront II
- Please reload this page
- Exporting SWTOR models to VRChat
- Please reload this page
- Exporting to Garrys Mod (GMod)
- Please reload this page
- Extracting strategies
- Please reload this page
- Extracting SWTOR assets with EasyMYP
- Please reload this page
- Extracting SWTOR assets with the Slicers GUI
- Please reload this page
- ExtracTOR
- Please reload this page
- File Formats
- Please reload this page
- Gathering the character assets with the Slicer GUI tool
- Please reload this page
- GDC 2011 Cinematic Character Lighting in SWTOR
- Please reload this page
- GR2 File Structure
- Please reload this page
- gr2 Importer Add‐on
- Please reload this page
- Importing Objects and Assigning Materials in Blender
- Please reload this page
- Importing SWTOR models into Blender An overview
- Please reload this page
- Importing the character with the Character Assembler Tool
- Please reload this page
- Installing ExtracTOR and extracting the game assets
- Please reload this page
- Installing Slicers GUI and extracting SWTOR game assets
- Please reload this page
- JBA File Structure
- Please reload this page
- JediPedia
- Please reload this page
- Locating Armor Parts Assets
- Please reload this page
- Locating SWTOR Characters Assets Automatically
- Please reload this page
- Locating Weapons Assets
- Please reload this page
- Making capes and hair work, manually and through Cloth Simulation
- Please reload this page
- Merge by Distance before applying Modifiers
- Please reload this page
- Modding SWTOR textures with Special K
- Please reload this page
- Our SWTOR Shaders and Materials for Blender
- Please reload this page
- Playing SWTOR on other operating systems
- Please reload this page
- Replacing body parts with gear vs. putting gear on top of body parts
- Please reload this page
- Rigging Twilek Lekku for Poses and Animation
- Please reload this page
- Slicers GUI Installation
- Please reload this page
- Slicers GUI overview
- Please reload this page
- Snippets
- Please reload this page
- State of Play
- Please reload this page
- SWTOR holographic signs and how to make them work
- Please reload this page
- SWTOR materials and texture files
- Please reload this page
- SWTOR Shaders for Blender
- Please reload this page
- SWTOR Terrain Extractor
- Please reload this page
- TORC Character Designer and Manually Creating Armor Sets
- Please reload this page
- TORCommunity
- Please reload this page
- Understanding In Game Head Slider Values
- Please reload this page
- Using TORCommunity Character Designer
- Please reload this page
- Using TORCommunity NPCs Database
- Please reload this page
- ZG SWTOR Area Tools
- Please reload this page
- ZG SWTOR Baking Tools
- Please reload this page
- ZG SWTOR Character Tools
- Please reload this page
- ZG SWTOR Materials Tools
- Please reload this page
- ZG SWTOR Objects Tools
- Please reload this page
- ZG SWTOR Pose and Sculpt Tools
- Please reload this page
- ZG SWTOR Tools Add on
- Please reload this page
- ZG SWTOR Tools Installation and Status Panel
- Please reload this page