Page Index - SWTOR-Slicers/WikiPedia GitHub Wiki
89 page(s) in this GitHub Wiki:
- Home
- WARNING: our tools fail on Blender 3.6.8, 3.6.9 and 4.0
- Welcome to the SWTOR Slicers wiki!
- Table of Contents
- INTRODUCTION
- TOOLS
- THE COMPLETE GUIDE TO AUTO-EXTRACTING AND ASSEMBLING PLAYER CHARACTERS AND NPCs:
- ASSEMBLING GAME LOCATIONS AUTOMATICALLY:
- LOCATING AND ASSEMBLING ASSETS MANUALLY:
- OTHER GUIDES (WIP):
- MODDING (to do)
- DATAMINING (to do)
- SWTOR TECHNICAL INFORMATION:
- OTHER RESOURCES:
- Applying SWTOR animations to a skeleton
- Articles, lectures and talks
- Assembling models and environments made of non aligning objects
- Assembling Multi Part Assets (Decorations, Rooms, etc)
- Assembling SWTOR Game Areas via the SWTOR Area Assembler Addon for Blender
- Assembling SWTOR Game Areas via the SWTOR Area Assembler Addon for Blender OLD VERSION
- Assembling the assets automatically in Blender
- Assigning materials and textures to environmental and architectural elements, furniture, props, ships, vehicles and weapons
- Attaching weapons and other objects to a character
- Baking Normals
- Baking the models to export them to other apps
- Binding a character to a posing skeleton
- Blender
- Blender and SWTOR Tips and Tricks
- Character Assembler Add on
- CLO File Structure
- Enhancing SWTOR texture maps with Cupscale
- Exporting SWTOR models to Battlefront II
- Exporting SWTOR models to VRChat
- Exporting to Garrys Mod (GMod)
- Extracting strategies
- Extracting SWTOR assets with EasyMYP
- Extracting SWTOR assets with EasyMYP_20230725131251
- Extracting SWTOR assets with the Slicers GUI
- File Formats
- Gathering the character assets with the Slicer GUI tool
- GDC 2011 Cinematic Character Lighting in SWTOR
- GR2 File Structure
- Importing Objects and Assigning Materials in Blender
- Importing SWTOR Areas
- Importing SWTOR models into Blender An overview
- Importing the character with the Character Assembler Add on
- Installing Slicers GUI and extracting SWTOR game assets
- JBA File Structure
- JediPedia
- Locating Armor Parts Assets
- Locating SWTOR Characters Assets Automatically
- Locating Weapons Assets
- Making capes and hair work, manually and through Cloth Simulation
- Merge by Distance before applying Modifiers
- Modding SWTOR textures with Special K
- NodeViewer
- NOESIS
- Our SWTOR Shaders and Materials for Blender
- Playing SWTOR on other operating systems
- PugTools
- Replacing body parts with gear vs. putting gear on top of body parts
- Rigging Twilek Lekku for Poses and Animation
- Slicers GUI Installation
- Slicers GUI overview
- Snippets
- State of Play
- SWTOR holographic signs and how to make them work
- SWTOR materials and texture files
- SWTOR Shaders for Blender
- SWTOR Terrain Extractor
- Tools overview
- TORC Character Designer and Manually Creating Armor Sets
- TORCommunity
- Understanding and Diagnosing TORCommunity.com PC and NPC exports
- Understanding In Game Head Slider Values
- Using Blender and the SWTOR importer add on to auto assemble the model
- Using the File Locator and Populator
- Using TORCommunity Character Designer
- Using TORCommunity NPCs Database
- video test
- Viewing and converting extracted assets with Noesis
- ZG SWTOR Area Tools
- ZG SWTOR Baking Tools
- ZG SWTOR Character Tools
- ZG SWTOR Materials Tools
- ZG SWTOR Objects Tools
- ZG SWTOR Pose and Sculpt Tools
- ZG SWTOR Tools Add on
- ZG SWTOR Tools Installation and Status Panel