ZG SWTOR Tools Add on - SWTOR-Slicers/WikiPedia GitHub Wiki

WARNING: for Blender 4.x compatibility, this Add-on depends on installing the latest, 4-compatible version of the .gr2 Importer Add-on.

Game Update 7.6 broke its Character Assembler. We have a solution in Beta.

Depending on which resources folder is selected in the add-on's Preferences (extracted before or after Game Update 7.6), the tool gets the correct classic or modernized results. Check the release's description for details.


The ZeroGravitas (ZG) SWTOR Tools Add-on provides with a miscellanea of tools to use on Star Wars: The Old Republic's game assets, including a game Area Assembler, Player Character and NPC Assembler, and a SWTOR Materials Processor. It grows in features as new ideas come up.

(Quality of code-wise, "this is not a place of honor": It Just (Kinda) Works™ 😓)

This Add-on relies on foundational efforts by fellow slicers, such as the .gr2 Importer Addon, which is invoked under the hood in places, and the ExtracTOR, Slicers GUI, and even ancient TorMYP/EasyMYP tools, which allow for extracting the game assets we play with in, to start with, plus game information exported by tools in Jedipedia.net and TORCommunity.com.

(WARNING: some of the images and information in this wiki might be slightly out of date, as the Add-on is in a state of constant upgrades and revisions)

Check the changelog at the bottom of this page for bug corrections and new features.

Table of contents:


INSTALLATION AND STATUS PANEL


AREA TOOLS


CHARACTER TOOLS


MATERIALS TOOLS


OBJECTS TOOLS


POSE AND SCULPT TOOLS


BAKING TOOLS


Changelog:

2024-07:

  • Compatibility with Blender 4.0.x (depends on the .gr2 Importer Add-on's own compatibility).
  • The Add-on interacts with the .gr2 Importer Add-on's new features, exposing some of them in the Status Panel. Several Objects Tools use them (see Object Tools page's prologue).
  • Area Assembler:
    • Corrects a bug in its instancer code (responsible for duplicating already imported objects to speed up assembling): now more objects ought to land in their correct places instead of ending up floating around at random.
    • Terrains no longer show fissures thanks to an improved SWTOR Terrain Extractor. Please download it and regenerate your terrains with it.
    • NEW: It assembles 64-bit SpeedTrees now, filling a Tython or a Dromund Kaas with trees.
    • Makes sure whole imported areas are consistently placed relative to the scene's origin. In theory, merging partial Area Assemblies into a final scene wwith everything fitting correctly ought to be possible.
  • Group Areas in Subcollections: works far better and easier now.
  • Character Assembler (in combination with improvements in the .gr2 Importer Add-on):
    • Solves an issue with NPCs' skin areas showing armor material instead of skin.
    • NEW: it applies DirectionMaps to hair and fur.
    • Corrects an issue with Twi'lek eyes' UVs that kept them from baking correctly.
    • NEW: it can separate the eyes into a different object, which some third party rigging systems prefer.
    • NEW: it can make each eye a separate object, adjusting their origins so that we can control them with both bones and conventional rotations at the same time.
  • NEW: Merge Physics Bones' Vertex Groups: helps with Cloth Physics applications.
  • NEW: Set Objects' Properties Manually: for management of .gr2 object properties (expected to be seldom used).
  • NEW: Clear bone Translations: to solve imported animations and poses' distorted limbs.
  • NEW: Correct Twi'lek eyes' UVs.: same as in the Character Assembler, but applicable to already imported models.