ZG SWTOR Tools Add on - SWTOR-Slicers/WikiPedia GitHub Wiki
here, functional save for not showing its SWTOR shaders in the Shader Editor's Add menu).
WARNING: this Add-on is Blender 4.0-compatible, but some of its tools depend on having installed a 4.0-compatible .gr2 Importer Add-on in turn (there is a beta of such availableThe ZeroGravitas (ZG) SWTOR Tools Add-on provides with a miscellanea of tools to use on Star Wars: The Old Republic's game assets, including Character and game Area Assemblers, and a SWTOR Materials Processor. It grows in features as new ideas come up.
(Quality of code-wise, "this is not a place of honor": It Just (Kinda) Works™ 😓)
This Add-on relies on foundational efforts by fellow slicers, such as the .gr2 Importer Addon, which works under the hood in places, and the Slicers GUI Tool, which allows for extracting the game assets we play with, plus game information exported by tools in Jedipedia.net and TORCommunity.com.
(WARNING: some of the images and information in this wiki might be slightly out of date, as the Add-on is in a state of constant revision)
Table of contents:
INSTALLATION AND TOOLS STATUS PANEL
- Area Assembler.
- Group Areas in SubCollections.
- Enable/Disable All Collections.
- Set Backface Culling On/Off.
- Process Named Materials.
- Customizable SWTOR Shaders tools.
- Deduplicate Scene's Materials and Nodegroups.
- Set all .dds to Non-Color.