Enhancing SWTOR texture maps with Cupscale - SWTOR-Slicers/WikiPedia GitHub Wiki

Upscaling swtor textures with Cupscale (by Kunitsa. 30.10.21 first edit)

Stuff you need:

  1. Cupscale: https://github.com/n00mkrad/cupscale

  2. Python 3.9.7: https://www.python.org/downloads/release/python-397/

  3. NVIDIA CUDA (if you have a NVIDIA GPU. Skip this step otherwise): https://developer.nvidia.com/cuda-downloads

  4. NVIDIA Texture Tools Exporter to check your results: https://developer.nvidia.com/nvidia-texture-tools-exporter

  5. Upscaling model from this list: https://upscale.wiki/wiki/Model_Database#Video_Game_Textures

  6. Textures from swtor to be upscaled (.dds are fine, no need to convert them).

  7. Blender (tested with 2.93.4).

  8. Gr2 Blender addon for proper shading in Blender: https://github.com/SWTOR-Slicers/Granny2-Plug-In-Blender-2.8x

Making it work.

  1. Install all the things according to this guide, step by step: https://upscale.wiki/wiki/ESRGAN_Installation_Guide_for_Windows

  2. Download CUDA (if you have NVIDIA GPU) and install it.

  3. Download Cupscale and unpack it.

  4. Download Texture Tools Exporter and unpack it (step in not necessary, may skip it if you have another .dds viewer installed).

  5. Download Upscaling model with 4x scaling from list above, I used the one named 4x-SkyrimTexV2.1 but you may try another model to obtain different result. Unpack it from the archive.

  6. Run Cupscale, let it do own business and then press the settings button (top right) and use settings from the picture below. Your “Model Path” will be different, this is the folder where you unpacked your model or models from the previous step. The second important thing here is “Enable Alpha”. RTX and CUDA stuff are for NVIDIA cards so you may skip it if you don’t have this hardware.

  1. Pick the model from the list and check transparency flag in Cupscale to enable alpha.

  1. Drag and drop your textures to Cupscale, their names will appear in “batch upscale” tab.

  1. Go to lower left corner of Cupscale, check the settings. I suggest using .png or stay with .dds.

  1. Check the result with Texture Tools, most textures use alpha channel, see example below:

  1. Change files in Blender, my example is not perfect but details are more clear now:

(A/B slider view: https://www.instarestoration.com/slider/view/1d14fc20-0f64-4616-a6d9-2a71ccb5dbeb)