State of Play - SWTOR-Slicers/WikiPedia GitHub Wiki

State of Play January 2025

New:

  • Game Update 7.6 broke our Character Assembler. We have a solution in Beta.

    Depending on which resources folder is selected in the add-on's Preferences (extracted before or after Game Update 7.6), the tool gets the correct classic or modernized results. Check the release's description for details.

  • Blender 4.3 breaks our SWTOR materials-processing tools! Stay on 4.2 or older.

    4.3 fully deprecates SWTOR-style clip opacity, so, we have to implement it via nodes, which will take a liitle while. That said, you can open 4.2 projects in 4.3 and the existing SWTOR materials will work.

    Remember that you can install as many versions of Blender you want at once: each major/minor version of Blender (3.5, 3.6, 4.0, etc.) keeps its own preferences and add-ons completely separate, so, they don't interfere with each other.

  • New tool: ExtracTOR.

    Meant to replace Slicers GUI, it's a pure game assets extractor app by fellow slicer UltimaKaosXIII that spares us the complications of the former tool. You can take advantage of it already while we update these guides.

  • To make things easier for everybody, we are deprecating a few tools and grouping all download links together here.

    The deprecations are:

    • Slicers GUI is being replaced by @ultimakaosxiii's ExtracTOR. it's far, far easier to use.

    • The standalone Character Assembler and Area Assembler add-ons are being discontinued in favor of their versions inside the ZG SWTOR Tools add-on, which always were the most up-to-date ones.

    (We are rewriting the guides to reflect all that)


General:

  • Modding tools don't work yet with SWTOR 64-bit.

    Not only the byte data changed: the compression scheme, did, too. Unless new coders take charge of tool development, things will stay that way indefinitely. The File Changer is posted in this Github, for anyone who wants to give it a try. You can discuss the coding issues with us in our Discord, too.

  • SWTOR 64-bit (Game Update 7.2.1 onwards) and our Blender Add-ons

    The .gr2 Importer Add-on imports objects and skeletons, and applies materials correctly, but animations from SWTOR 64 bits are yet to be solved (it's a tough one). It can import older SWTOR 32 bit animation files, though. If you need those, you can grab them from here, already extracted and ready to be used (they are an old 32 asset extraction's resources\anim folder. Place them somewhere outside your current 'resources' folder to avoid accidental overwriting when updating an extraction with new Game Update stuff).

    As for physics simulation-related bones for capes, hair and similar objects, there was an attempt at a partial solution for SWTOR 32-bit we might try to further develop. We have none for SWTOR 64-bit.