State of Play - SWTOR-Slicers/WikiPedia GitHub Wiki

State of Play May 2025

New:

  • We are now compatible with Blender 4.2 and higher.

    It's not a complete solution, as our SWTOR shaders' opacity type menus won't work, but that doesn't affect the ample majority of materials.

    The ZG SWTOR Tools Add-on's download page includes both the updated add-on and the matching .gr2 Importer one it depends on, to simplify installation.

  • TORCommunity.com's Character Designer won't directly support SWTOR new skin colors 🙁.

    (The colors can be recreated with our materials' Hue-Saturation-Brightness-Contrast controls, though)

    The tool's data is frozen in the SWTOR's 7.0 era, and we don't have any maintainer that can help it keep up. We are trying to make new tools (there are some very promising ones, such as fellow slicer @jecand1mixer's JC SWTOR Tools). The main hurdle is having them hold up-to-date game data not available inside the assets extractions, to avoid pestering sites such as TORC or Jedipedia with under-the-hood calls for information.

    Meanwhile, we can manually set any skin color with our SWTOR Shaders' palette control (even beyond those provided by Broadsword).


General:

  • Modding tools are almost fully back!!!.

    Fellow slicer @hackbackwards single-handedly ported the File Changer to 64-bit! We have now many people testing things and seeing about solving any remaining issues, so, things look very promising.

  • Compatibility with SWTOR animation files (.jba).

    We are compatible with old SWTOR 32-bit animations from before Game Update 7.2.1 (it doesn't matter whether they are applied to skeletons from a 32-bit or 64-bit asset extraction). You can grab them here, already extracted and ready to be used.

    (They are an old 32 asset extraction's resources\anim folder. Place them somewhere outside your current 'resources' folder to avoid accidental overwriting when updating your usual extracted assets stash with new Game Update stuff)

    SWTOR 64 bits animations are yet to be solved (if ever: it's a tough one).