Articles, lectures and talks - SWTOR-Slicers/WikiPedia GitHub Wiki
Game Developer Conference sessions:
- GDC 2008: Licensed Software - Cost Benefit Analysis.
- GDC 2010: Automated Emotion: Facial Animation in Star Wars: The Old Republic.
- GDC 2010: The Old Republic's Object Model Pipeline.
- GDC 2010: Localizing Large RPGs.
- GDC 2011: Cinematic Character Lighting in SWTOR (of special interest for the users of our tools and wiki).
- GDC 2011: Rapid MMO Content Iteration and Validation with Spatial Analysis in Star Wars: The Old Republic.
- GDC 2012: Building the Scalable Platform for SWTOR.
- GDC 2012: Behind the Curtain: Using MMO Game Systems to Tell Bioware Stories (PDF version here).
- GDC 2012: Creating A True Competitor in the AAA MMO Space.
- GDC 2012: Embracing the Paradigm Shift: Converting a Premium Team to an (Enthusiastic!) Freemium Team (PDF version here).
- GDC 2013: Designing a Live MMORPG: The First Year of Star Wars: The Old Republic.
SWTOR.COM articles:
- SWTOR.COM News (2010): Cinematic Design.
- SWTOR.COM News (2011): Studio Insider: Cinematic Animation.
- SWTOR.COM News (2011): Working on the User Interface.
- SWTOR.COM News (2011): Studio Insider: Combat Audio.