Slicers GUI overview - SWTOR-Slicers/WikiPedia GitHub Wiki
WARNING: our tools aren't yet fully compatible with files extracted from the recent SWTOR Game Update 7.2.1:
- Slicers GUI is usable: it both extracts and locates game assets in any version of SWTOR.
- The .gr2 Importer Addon is half-way there: it imports objects and applies materials correctly, but the handling of skeletons and animations is yet to be solved.
If you need these last specific features, you could keep on using the older versions of the tools on assets from a SWTOR previous to the Game Update, which you can download from here).
WARNING: there is a bug that makes Slicers GUI miss extracting a crucial file: "black.dds".
here and put it inside your Output Folder's resources\art\defaultassets subfolder. Without it, locating characters assets through Slicers GUI will get it stuck 🙁. Our Character Assembler Add-ons and tools will do it for you when you use them, though.
After doing a game assets extraction, get the file fromIn an effort to make our lives easier when dealing with all things-slicing, all the disparate tools that used to be imprescindible for datamining, extracting, converting and modding SWTOR are being put under a single app umbrella: the Slicers GUI.
It's a work in progress in the sense that some of its projected capabilities still are pending implementation, but it already covers such essentials as batch-extracting assets, processing SWTOR Player Characters and NPCs for automatic assembly, viewing and converting SWTOR objects, converting game sounds, examining node data, etc., and development is progressing at a fast pace.
(For Xentax forums' old-timers and the like: the Slicers GUI intends to become kind of a replacement to the old PugTools app)
Watch this space as we add guides covering each new feature.