Page Index - UQdeco2800/2021-ext-studio-2 GitHub Wiki
458 page(s) in this GitHub Wiki:
- Home
 - Gameplay
 - Game Design
 - Features Design
 - Code Guidelines
 - Background Music Selection
 - Achievements Ecosystem - Code Guidelines
 - Food and Water System
 - Asset Creation
 - User Testing
 - Achievements User Testing
 - Testing
 - Game Engine
 - Troubleshooting
 - Achievement Enhancement User Testing
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 - Achievement interface improvement
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 - Achievements and Storyline
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 - Achievements Important Events
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 - Achievements Screen
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 - Achievements Screen Feature Design
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 - Achievements Screen and Game Storyline UI Testing
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 - Achievements Screen Feature Design
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 - Achievements System
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 - Achievements System Testing
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 - Achievements Trophies and Cards Design
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 - Adding Achievements
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 - AI
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 - Alien Monkey
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 - Alien plants
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 - Alien Plants & Variation Testing
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 - Animations
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 - Audio
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 - back to menu in gameoverscreen player die and show gameoverscreen.
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 - Background & Terrain implementation
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 - Background & Terrain implementation test
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 - background image
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 - BGM design
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 - BGM Testing
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 - BGM testing sprint4
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 - BonusItems
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 - Buff and Debuff Implementation
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 - Buff and Debuff Manual User Testing
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 - Buffer time
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 - Buffer_timer_before_game_start
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 - Buffs
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 - Buffs and Debuffs Manual
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 - Buffs And Debuffs Testing
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 - Buying Props User Testing
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 - Camera Angle and The Player's Perspective
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 - Changeable background
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 - Changeable background & Buffer time testing
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 - Chapters
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 - ChooserGUI_Addition_Guide
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 - ChooserGUI_Implementation
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 - ChooserGUI_Persistence
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 - Clock
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 - Clock & Scoreboard Testing
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 - code for buff and dedbuff animations
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 - Code Smell & Logger Messages
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 - Components
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 - Concurrency & Threading
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 - Configuring Entities
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 - Date Time Utils
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 - DateTimeUtils Testing
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 - Debuffs
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 - Debug Terminal
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 - Decrease Health
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 - Derease Health
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 - distance board
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 - distance board testing
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 - Distance Display Testing Plan
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 - Emotional Goals
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 - Enemy testing
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 - Entities
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 - Entity Component System (ECS)
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 - Event System
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 - FaceHugger
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 - Falling meteorites
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 - Falling Meteorites Testing
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 - Food & Water System (Team 2)
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 - Food and Water System
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 - Food and Water System Team2
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 - Game achievements
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 - Game achievements UI Testing
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 - Game Areas
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 - Game Engine Help
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 - Game Instruction
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 - Game Instruction 2
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 - Game Instruction button
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 - Game Instruction Code
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 - Game Instruction User Testing
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 - Game over screen
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 - Game Over Screen and function explanation
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 - Game Over Screen buttons and function implementation
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 - Game over screen feature such as show game overscreen when player die, show total score, choose play again or back to main menu
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 - Game over screen test sprint 4
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 - Game Over Screen UML diagram
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 - Game Records
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 - Game Screens
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 - Game Story
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 - Getting Started
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 - Goals and Objectives
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 - GoldComponent
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 - History Board Testing plan
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 - history scoreboard
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 - History Scoreboard Details
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 - History Scoreboard Testing
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 - History Scoreboard Testing plan
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 - Hitting Obstructions
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 - HUD User Interface
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 - Hunger and Thirst
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 - Hunger and Thirst icon code guidelines
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 - Hunger and Thirst Testing
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 - Hunger and Thirst User Test
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 - Hunger and Thirst User Testing
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 - In Game Background Music
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 - Increase Health
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 - Increase Health Limit
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 - Increase Hunger
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 - Increase Thirsty
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 - Infinite Generating Terrains_Implementation Explanation
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 - infinite loop game
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 - Infinite loop game and Terrain Testing
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 - Influences
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 - Input Handling Overview
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 - Inventory system
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 - Inventory system UI layout
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 - inventory trigger button press testing
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 - Invisible ceiling
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 - Invisible ceiling guide
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 - Invisible ceiling test
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 - Item bar
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 - item bar function
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 - Item bar system
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 - Item bar system testing
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 - Item Bar System Testing Plan
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 - Item Pickup
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 - Item Pickup Testing
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 - Itembar System: itembar
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 - Items testing
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 - Loading Resources
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 - Logging
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 - MacOS Setup Guide
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 - Magma and nails code implementation
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 - Main Character
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 - Main Character Movement, Interactions and Animations
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 - Main Character Player Testing
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 - Main Character Testing
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 - Main Menu Button Code
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 - Main Menu Button_code
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 - Main Menu Screen
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 - Monster Manual Code
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 - Monster Manual Design
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 - Monster Manual Testing
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 - Multiple Maps Explanation
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 - Multiple maps testing plan
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 - Music Implementation
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 - Music Selection GUI
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 - Musics Implementation Testing plan
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 - New game over screen sprint 4
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 - New Setting Screen
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 - New terrain sprint 4
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 - New terrain textures on bonus map test
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 - Obstacle testing
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 - Obstacles Enemies
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 - Obstacles Enemies Code
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 - Obstacles Gameplay
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 - Other Related Coder for Obstacles
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 - Particle effect
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 - Particle effect testing
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 - Particle Effects Code
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 - Physics
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 - Pickable Items
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 - Pixel Grid Resolution
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 - Player Attack testing
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 - Player die show gameoverscreen, total points collected and back to main menu button.
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 - Player Status testing
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 - PlayerStatus Gameplay
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 - Prop store layout
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 - Props design
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 - Props Store UI Design
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 - Props store user testing
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 - propsStore version2
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 - Randomised Item Drops
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 - Recycle system
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 - Recycle system code
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 - Recycle System Testing
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 - Recycle System Testing Plan
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 - Rocks and Woods generation
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 - Rocks and Woods generation test
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 - Rocks and woods layout optimization
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 - Rocks and woods testing plan
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 - Score History Display
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 - Score Screen UI enhancements
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 - Scoreboard
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 - Scoring System
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 - Scoring System Explanation Sprint 3 & Bug Fix Sprint 4
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 - Scoring System Implementation Explanation
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 - Scoring System Implementation Explanation Main
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 - Scoring System Implementation Explanation Sprint 2
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 - Scoring System Sprint2 Testing plan
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 - Scoring System Testing
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 - Scoring System Testing Plan
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 - Scrolling Background Explanation
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 - Service Locator
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 - Settings
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 - Settings screen improvements
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 - Sound Effect design
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 - Sound Effect User test
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 - Spaceship and Map Entry Design
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 - Spaceship Boss Code
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 - Spaceship Boss Testing
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 - Sprint 1 Main Character Movement and Animation
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 - Sprint 1 Main Character Movement and Animation
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 - Sprint 2 Main Character Interaction and Movement Animations
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 - Sprint 3 Main Character New Unlockable Attires and Functionality improvement
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 - Sprint 4 terrain test
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 - Sprint 4: Main Player Character
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 - Sprint2 Food and Water System Code
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 - Style
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 - Terrain
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 - Terrains
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 - The Main Menu User Test
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 - The New Button User Test in Setting Page
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 - The new Main Menu Title and Buttons User Test
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 - The New Style for Buttons
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 - The New Style for Game Title
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 - The Tutorial Page User Testing
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 - Tutorial Page User Testing
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 - UI
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 - UML Sequence diagram of enemies obstacles
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 - Unit Testing
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 - User Testing chooser GUI
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 - Using the Input System
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 - Variation thorns
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 - Water System
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