Page Index - UQdeco2800/2021-ext-studio-2 GitHub Wiki
458 page(s) in this GitHub Wiki:
- Home
- Gameplay
- Game Design
- Features Design
- Code Guidelines
- Background Music Selection
- Achievements Ecosystem - Code Guidelines
- Food and Water System
- Asset Creation
- User Testing
- Achievements User Testing
- Testing
- Game Engine
- Troubleshooting
- Achievement Enhancement User Testing
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- Achievement interface improvement
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- Achievements and Storyline
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- Achievements Important Events
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- Achievements Screen
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- Achievements Screen Feature Design
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- Achievements Screen and Game Storyline UI Testing
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- Achievements Screen Feature Design
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- Achievements System
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- Achievements System Testing
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- Achievements Trophies and Cards Design
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- Adding Achievements
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- AI
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- Alien Monkey
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- Alien plants
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- Alien Plants & Variation Testing
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- Animations
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- Audio
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- back to menu in gameoverscreen player die and show gameoverscreen.
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- Background & Terrain implementation
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- Background & Terrain implementation test
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- background image
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- BGM design
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- BGM Testing
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- BGM testing sprint4
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- BonusItems
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- Buff and Debuff Implementation
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- Buff and Debuff Manual User Testing
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- Buffer time
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- Buffer_timer_before_game_start
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- Buffs
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- Buffs and Debuffs Manual
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- Buffs And Debuffs Testing
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- Buying Props User Testing
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- Camera Angle and The Player's Perspective
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- Changeable background
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- Changeable background & Buffer time testing
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- Chapters
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- ChooserGUI_Addition_Guide
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- ChooserGUI_Implementation
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- ChooserGUI_Persistence
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- Clock
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- Clock & Scoreboard Testing
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- code for buff and dedbuff animations
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- Code Smell & Logger Messages
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- Components
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- Concurrency & Threading
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- Configuring Entities
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- Date Time Utils
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- DateTimeUtils Testing
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- Debuffs
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- Debug Terminal
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- Decrease Health
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- Derease Health
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- distance board
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- distance board testing
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- Distance Display Testing Plan
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- Emotional Goals
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- Enemy testing
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- Entities
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- Entity Component System (ECS)
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- Event System
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- FaceHugger
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- Falling meteorites
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- Falling Meteorites Testing
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- Food & Water System (Team 2)
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- Food and Water System
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- Food and Water System Team2
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- Game achievements
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- Game achievements UI Testing
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- Game Areas
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- Game Engine Help
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- Game Instruction
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- Game Instruction 2
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- Game Instruction button
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- Game Instruction Code
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- Game Instruction User Testing
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- Game over screen
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- Game Over Screen and function explanation
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- Game Over Screen buttons and function implementation
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- Game over screen feature such as show game overscreen when player die, show total score, choose play again or back to main menu
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- Game over screen test sprint 4
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- Game Over Screen UML diagram
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- Game Records
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- Game Screens
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- Game Story
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- Getting Started
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- Goals and Objectives
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- GoldComponent
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- History Board Testing plan
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- history scoreboard
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- History Scoreboard Details
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- History Scoreboard Testing
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- History Scoreboard Testing plan
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- Hitting Obstructions
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- HUD User Interface
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- Hunger and Thirst
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- Hunger and Thirst icon code guidelines
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- Hunger and Thirst Testing
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- Hunger and Thirst User Test
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- Hunger and Thirst User Testing
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- In Game Background Music
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- Increase Health
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- Increase Health Limit
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- Increase Hunger
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- Increase Thirsty
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- Infinite Generating Terrains_Implementation Explanation
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- infinite loop game
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- Infinite loop game and Terrain Testing
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- Influences
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- Input Handling Overview
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- Inventory system
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- Inventory system UI layout
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- inventory trigger button press testing
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- Invisible ceiling
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- Invisible ceiling guide
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- Invisible ceiling test
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- Item bar
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- item bar function
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- Item bar system
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- Item bar system testing
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- Item Bar System Testing Plan
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- Item Pickup
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- Item Pickup Testing
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- Itembar System: itembar
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- Items testing
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- Loading Resources
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- Logging
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- MacOS Setup Guide
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- Magma and nails code implementation
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- Main Character
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- Main Character Movement, Interactions and Animations
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- Main Character Player Testing
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- Main Character Testing
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- Main Menu Button Code
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- Main Menu Button_code
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- Main Menu Screen
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- Monster Manual Code
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- Monster Manual Design
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- Monster Manual Testing
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- Multiple Maps Explanation
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- Multiple maps testing plan
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- Music Implementation
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- Music Selection GUI
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- Musics Implementation Testing plan
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- New game over screen sprint 4
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- New Setting Screen
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- New terrain sprint 4
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- New terrain textures on bonus map test
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- Obstacle testing
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- Obstacles Enemies
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- Obstacles Enemies Code
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- Obstacles Gameplay
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- Other Related Coder for Obstacles
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- Particle effect
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- Particle effect testing
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- Particle Effects Code
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- Physics
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- Pickable Items
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- Pixel Grid Resolution
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- Player Attack testing
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- Player die show gameoverscreen, total points collected and back to main menu button.
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- Player Status testing
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- PlayerStatus Gameplay
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- Prop store layout
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- Props design
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- Props Store UI Design
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- Props store user testing
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- propsStore version2
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- Randomised Item Drops
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- Recycle system
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- Recycle system code
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- Recycle System Testing
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- Recycle System Testing Plan
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- Rocks and Woods generation
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- Rocks and Woods generation test
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- Rocks and woods layout optimization
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- Rocks and woods testing plan
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- Score History Display
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- Score Screen UI enhancements
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- Scoreboard
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- Scoring System
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- Scoring System Explanation Sprint 3 & Bug Fix Sprint 4
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- Scoring System Implementation Explanation
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- Scoring System Implementation Explanation Main
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- Scoring System Implementation Explanation Sprint 2
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- Scoring System Sprint2 Testing plan
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- Scoring System Testing
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- Scoring System Testing Plan
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- Scrolling Background Explanation
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- Service Locator
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- Settings
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- Settings screen improvements
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- Sound Effect design
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- Sound Effect User test
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- Spaceship and Map Entry Design
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- Spaceship Boss Code
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- Spaceship Boss Testing
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- Sprint 1 Main Character Movement and Animation
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- Sprint 1 Main Character Movement and Animation
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- Sprint 2 Main Character Interaction and Movement Animations
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- Sprint 3 Main Character New Unlockable Attires and Functionality improvement
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- Sprint 4 terrain test
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- Sprint 4: Main Player Character
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- Sprint2 Food and Water System Code
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- Style
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- Terrain
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- Terrains
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- The Main Menu User Test
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- The New Button User Test in Setting Page
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- The new Main Menu Title and Buttons User Test
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- The New Style for Buttons
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- The New Style for Game Title
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- The Tutorial Page User Testing
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- Tutorial Page User Testing
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- UI
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- UML Sequence diagram of enemies obstacles
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- Unit Testing
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- User Testing chooser GUI
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- Using the Input System
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- Variation thorns
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- Water System
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