Main Character - UQdeco2800/2021-ext-studio-2 GitHub Wiki
Background
The main character is named Jason, who is a twenty-one years-old boy who is racing home to save his girlfriend.
Appearance
Jason's aesthetic image was originally designed as a man in a tracksuit, and since this is a racing game, the outfit of the main character was designed to be suitable for running. After discussions with other groups in the studio, we changed the original characters to unify the game's art style - pixel art, the history of the changes and the final effects are shown below.
The initial character design
Initial side view
This image was altered after we unified the painting style and game background information with other groups, and finally, it was modified to form three statuses - standing, walking, and running. The statuses are first produced as .PNG images, and then improved into .gif images.
PNG Images
Idle Status
This frame of Jason will be shown when the player has just begun the game and has not started to control Jason to move - idle status.
Walk Status
These walking frames of Jason will be shown when the player starts to control Jason to move forward. Since we are developing a game where the screen keeps moving right, Jason can only move in the right direction.
Run Status
After the player has been controlling Jason to move towards the right for a period of time, Jason will speed up and start running. Running frames are shown below.
Jump Status
When Jason collides with an obstacle, players have the choice for Jason to avoid it by jumping over the obstacle. Jumping frames are shown below.
Crouch Status
When Jason collides with an obstacle, players have the choice for Jason to avoid it by crouching down and move under the obstacle. Crouching frames are shown below.
Attack Status
When Jason collides with an obstacle, players can either choose for Jason to avoid it or attack it. In this case, Jason has chosen to attack the obstacles, therefore, attacking frames are to be shown below.
Pick-ups Status
When Jason encounters items in the game, players can choose to let Jason pick up these items to generate different benefits. The image below shows the transitional action of Jason picking up the props.
GIF Animations
Walking
Running
Jumping
Crouching
Attacking
Picking Up
New attires with unlocking achievement
Only gold achievement will unlock a correlative attire. The demonstration image - idle status of the three sets of attires will be shown below.
Gold_2: "You've survived for 10 minutes with full health!"
The correlation of the attire with the achievement is shown on the sleeve of the jacket. The heart indicates that Jason had survived with full health for 10 minutes.
Gold_4: "You have successfully picked up 20 items!"
The relationship of the attire with the achievement is also shown on the sleeve, the question mark implies the unknown object that Jason is picking up.
Gold_6: "Survived for 60m, RUN for your life!!!"
The design aspect of this attire is that Jason is looking very experience by protecting himself with the masks as well as wearing high boots to avoid injuries from obstacles.
Key Map:
Below is a table including descriptions and controls of how to manipulate the main character.
Action | Key Control | Comment |
---|---|---|
Jump | W / UP | |
Crouch | S / DOWN | |
Run Right | D / RIGHT | |
Attack | SPACE | |
Item Pick Up | X | |
Use Item | E | |
Switch Item | To be determined | Future Sprints |