Inventory system UI layout - UQdeco2800/2021-ext-studio-2 GitHub Wiki

Background and Goals

The user testing for the inventory system mainly aims to verify the design of the UI layout is easy to use. Follow-up improvement with improvement according to the test result.

Test Design

User

The targeting audience for this testing is students in this studio and some well-experienced players in a variety of games. As a foundation feature in this game, they can provide information of convenience and accessibility for further improvement.

Sessions

The survey was performed via zoom meeting and face-to-face communication.

Methodology

Participants will be notified of different functional zones and asked to comment on the UI layout from the following perspectives:

  • Rationality of zoning
  • Convenience of layout for players to understand
  • Problems encounter when having experience in operating an inventory system with a similar layout.
  • Or potential problems with the current layout

Outcomes

A total of 7 participants were invited to perform user test, comments worth taking note of list are as follow:

  • Functional zones are clearly identified but the buff indicator should be a part of HUD instead inventory system.
  • The Quick slot has more than 10 slots, if there are plans to apply hotkey in future, difficulty may occur when choosing hotkey.

Reference

User test layout:

User test layout

UI assets:

User test layout