Items testing - UQdeco2800/2021-ext-studio-2 GitHub Wiki
Background and Goals
We have designed different kinds of pickable items and implemented some of their functions:
- First Aid Kit:Increase the upper limit of life value
- Banadge:Restore the health value
- Apple:Restore the hunger value
- Water:Restore the thirsty value
- Syring:Detoxify
- Magic Potion:Invincible stamina The goal of user testing is to evaluate and optimize pickable items to improve user gaming experience
Process
To conduct our user testing we did the following:
- Invited at least 3 users to test the game.
- Observe the process of the user playing the game and pick up items
- Show the item images after the trial play and interview users
- Collect feedback from users
Additionally, we invite members from other teams of the project to do testing.
- Inform the experience content to tester.
- The tester conducts the test individually.
- Carefully observe the emotions, expressions and other states of the experiencer in the process.
- Collect all feedback.
Key Questions
- What do you think this item is?
- What kind of function do you think this item has?
- How do you think it can be improved?
Result
User 1
Observation
The user was curious about the appearance of game items and successfully completed the game.
Feedback
- It is easy for users to understand what each item is
- It is easy for users to imagine the functions of most items, but few items caused confusion
- Need to prompt the name and function of the item
User 2
Observation
The user quickly tried the game and picked up the items
Feedback
- The user correctly understand the meaning of most items
- The user can guess the function of most items
- The user expects to have more interesting items
User 3
Observation
The user tried the game and picked up all the items he saw.
Feedback
- The user is not sure about the meaning of some items
- The user cannot distinguish the difference between some item functions.
- The user is curious and expects some explanation about items
Summary
Most participants will be able to play the game without a problem, but there will be some users who are unsure of the effects of the item, whether it is a gain or a loss when they encounter it. As one participant suggested, it might be useful to add item profiles.
Almost all participants liked the prop design. However, there are only 6 items completed so far, and we will continue to add more items in future installments.
As more than one participant mentioned in their answers, the items currently have only a few effects -- they want to add more items to make the game more playable.