Monster Manual Testing - UQdeco2800/2021-ext-studio-2 GitHub Wiki
This user test is to determine the final version of the monster manual. The results we collected will be summarised to improve our design and functions.
Below is the different versions of the border and box which cover up Enemies/Obstacles.
Version 1 | Version 2 |
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Version 1 | Version 2 |
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To conduct our user testing we did the following:
- We invited at least 3 users to test the monster manual
- We give them some instructions after the first time of play and observe their actions
- We let them to select their favourite versions of design
- We designed a questionnaire for the users to answer
- We conduct interviews with users and collect the feedback
- Which version do you choose? (For each design) And why?
- What elements of the manual attracted you?
- What do you feel about the monster manual?
- Do you have any questions?
- Do you have any suggestions for us to improve our monster manual?
- User 1:
For Border: Prefer Version 2
The background of version 1 does not cover the whole area which looks a bit abrupt, version 2 looks better.
For UNKOWN BOX: Prefer Version 1
Version 1 gives me a sense of Pokedex of Pokemon, but the background is too simple, maybe add some other elments will be better.
- User 2:
For Border: Prefer Version 1
This border looks good in the game, because the background of the border is transparent, if the gray covers the entire interface, it feels very inappropriate.
For UNKOWN BOX: Prefer Version 2
Version 1 is really too monotonous, version 2 feels very suitable for the overall style of the game.
- User 3:
For Border: Prefer Version 1
Version 2 will look better if the outer part of the border is snapped off, otherwise version 1 is better.
For UNKOWN BOX: Prefer Version 2
The style of version 2 is very cartoonish.
"The border of this manual is very attractive to me, there is a feeling of the interface of 'Metal Slug'."
"The background is very good, but it would be better if it could be a little more pixelated."
"This method of revealing information only after encountering the enemy is great and fits the design of most games"
"Overall is good, I really like the design and functions."
"The pixelation of the style is not obvious enough, otherwise it would be more suitable."
"The overall operation was smooth and no bugs were found"
"What does the 'Attack' and 'Health' mean?"
"Will you add the way of attck of each monsters/enmies (like the attack distance)?"
"It would be better if the overall pixelation was more obvious."
"Some shading can be added to the painting."
"It is better to list the monsters' way of attack."
Overall, We try to implement the advice given by the users. The feedback from users shows that our interface design is very good and the overall functional implementation is successful.A small number of users feel that some designs need to be more pixelated. More users choose the version 1 of border and the version 2 of UNKOWN Box.