Player Status testing - UQdeco2800/2021-ext-studio-2 GitHub Wiki

Background and Goals

We have implemented the function of three types of status and designed the expression form of the status:

  • Effects on the heart:

    • It will be a red heart when the player is healthy, when the player lost his health, one of the five hearts will transfer into white color.
  • Increase the huger status display:

    • Four drumsticks will be displayed at full status.
  • Increased the thirsty status display

    • Increase the hunger value (+1).

Since the status part is simple but itโ€™s the most important part for the player to check the status of the character, as it can directly display the status. So we decided to get enough feedback from our users to help us improve the status icon and effect.

Process

Our survey is divided into two parts, the first part is for the target users, and the second part is for experts (designers and professional developers)

  1. Potential target users:
  • We will let them experience this game first, and observe their reflections about the status UI.
  1. Experts:
  • We will directly tell them where we want them to test, and show them the display effect of each status icon, and then ask them for their feedback.

Key Questions

Potential target users:

  • What do you think of the player status in a game?
  • What kind of player status icon do you prefer?
  • Are there any improvements do you think we can make?
  • Do you think which status we should add in the future?

Experts:

  • Do you think the expression of the existing status icons is consistent with its function?
  • From the aesthetic point of view, what do you think should add more effective expression?
  • From the interaction point of view, what do you think if it is reasonable of these status icons?

Result

User 1:

  • I think it looks good for now, I like it.

User 2:

  • I think the frame of the UI is suitable for now.

Summary


testing plan

Functional part:

Test hunger depletes at steady rate

Test thirsty depletes at steady rate

Test that zero hunger reduce the speed of character

Test that zero thirsty depletes health

Test that coordinate system is consistent

Ui part:

Test that player lose a heart when they losing HP

Test that player lose a chicken leg when hunger depletes

Test that player lose a drop of water when thirsty depletes