Score History Display - UQdeco2800/2021-ext-studio-2 GitHub Wiki
This feature is player can view their top ten history scores with each corresponding game time. We cooperate with team 7 "the score save, write to JSON and read from JSON". The wiki about GameRecord is here:
https://github.com/UQdeco2800/2021-ext-studio-2/wiki/Game-Records
The History Score Board
-
This is our old code flow diagram. At that time, we didn't realize our functionality is duplicate to Team 7 feature. We created
UserHistoryScore.java
similar toGameRecord.java
. We save scores when gameover, write to JSON, read from JSON. -
This is final flow diagram. The
GameRecord.java
is the core class.
The GameRecord.java
class diagram and sequence diagram can be found here.
https://github.com/UQdeco2800/2021-ext-studio-2/wiki/Game-Records
There are two paths to go there.
- From the MainMenuScreen
historyScoreBtn.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
logger.debug("History Score clicked");
entity.getEvents().trigger("displayHistoryScores");
}
});
- From GameOverScreen
historyScoreButton.addListener(
new ChangeListener() {
@Override
public void changed(ChangeEvent changeEvent, Actor actor) {
logger.info("go to history score board button clicked");
game.setScreen(GdxGame.ScreenType.HISTORY_SCORES);
}
});
//prepare the score data.
//The Score class contains actual score value and the date that the the score was played.
List<GameRecords.Score> pastScores = GameRecords.getHighestScores();
This is a list of Score object. Score object has datetime and score as variables. I can access them by:
- Get the score
int scoreRecord = score.getScore();
2.Get the date and time:
//The LocalDateTime is this format: 2021-09-13T20:22:55.527317800
//split"T" then get the date. split"." get the time (hour and min only) using substring
String dateText = String.valueOf(score.getDateTime()).split("T")[0]
+ " " + String.valueOf(score.getDateTime()).split("T")[1].split("\\.")[0]
.substring(0,5);
##How to display them on the board First, we create two tables: one is for the bg image and the other one is for the board image. These two tables are added to stage first otherwise they will cover all the other records. (Their z index should be smallest) How to display the records in the board is the trickiest part. We have tried to position using labels but failed. So we locate each record of score, datetime using tables. Each small value is a table. First, I get the list of Score object. Use loop to store score & dateTime into two lists. And loop the two lists.
At the bottom of that long for loop. When padBottomValue is less than -430 then the loop will break.
The first toppest score value padBottonValue is 270. ANd each line has a height of 70. So if the board capacity is 10 lines. Then 270 - 10 x 70 = -430.
This allows the board only display the top ten scores.
Here is the code
/**
* Use tables, labels, images and buttons to create the board.
*/
private void createHistoryScoreBoard() {
// Create components on the score board
TextButton mainMenuButton = new TextButton("Main Menu", skin);
mainMenuButton.addListener(
new ChangeListener() {
@Override
public void changed(ChangeEvent changeEvent, Actor actor) {
logger.info("return menu button clicked");
game.setScreen(GdxGame.ScreenType.MAIN_MENU);
}
});
//add the bg image table and scoreboard to stage first.
//this table contains the board
boardTable = new Table();
boardTable.center();
boardTable.setFillParent(true);
//this table contains the button back to main menu
buttonTable = new Table();
buttonTable.bottom().right();
buttonTable.padBottom(35f).padRight(52f);
buttonTable.setFillParent(true);
board = new Image(ServiceLocator.getResourceService()
.getAsset("images/historyScoreBoard.png", Texture.class));
float boardSideLength = 850f;
boardTable.add(board).size(boardSideLength);
buttonTable.add(mainMenuButton);
//this table contains the bg image: the night city
Image bgImage = new Image(ServiceLocator.getResourceService()
.getAsset("images/historyScoreBg.png", Texture.class));
bgTable = new Table();
bgTable.setFillParent(true);
bgTable.add(bgImage);
// add the board to the stage first so that its can be under of score data
stage.addActor(bgTable);
stage.addActor(boardTable);
stage.addActor(buttonTable);
//prepare the data tables
List<Table> scoreTablesList = new ArrayList<>();
List<Table> dateTablesList = new ArrayList<>();
float padBottomValue = 270;
//prepare the score data.
//The Score class contains actual score value and the date that the the score was played.
List<GameRecords.Score> pastScores = GameRecords.getHighestScores();
//loop this list to create labels.
for (GameRecords.Score score : pastScores) {
//score
Table scoreDataTable = new Table();
scoreDataTable.center();
scoreDataTable.padBottom(padBottomValue).padLeft(300);
scoreDataTable.setFillParent(true);
Label scoreLabel = new Label(score.getScore()+"", skin, "large");
scoreDataTable.add(scoreLabel);
//date
Table dateDataTable = new Table();
dateDataTable.center();
dateDataTable.padBottom(padBottomValue).padRight(300);
dateDataTable.setFillParent(true);
//The LocalDateTime is this format: 2021-09-13T20:22:55.527317800
//split"T" then get the date. split"." get the time (hour and min only) using substring
String dateText = String.valueOf(score.getDateTime()).split("T")[0]
+ " " + String.valueOf(score.getDateTime()).split("T")[1].split("\\.")[0]
.substring(0,5);
Label dateLabel =
new Label(dateText, skin, "large");
dateDataTable.add(dateLabel);
//add these two tables to the lists
scoreTablesList.add(scoreDataTable);
dateTablesList.add(dateDataTable);
//now reduce the padding values
//the history score board only display top 10
if (padBottomValue < -430) {
break;
}
padBottomValue = padBottomValue - 70;
}
for (Table table : scoreTablesList) {
stage.addActor(table);
}
for (Table table : dateTablesList) {
stage.addActor(table);
}
//use another table to display the game count
Table gameCountTable = new Table();
gameCountTable.bottom().left().padBottom(50).padLeft(50);
Label gameCount =
new Label("Game Count: " + scoreTablesList.size(),
new Label.LabelStyle(new BitmapFont(), Color.VIOLET));
gameCount.setFontScale(2f);
gameCountTable.add(gameCount);
stage.addActor(gameCountTable);
}
It is very simple. Go to C drive and in the User folder. There is a DECO2800Game folder. Delete the GameRecord.json.