Objects with Collision Hitboxes - RetroKoH/S1Fixed GitHub Wiki
Here are all of the objects in S1Fixed with a collision hitbox (OST byte obColType). Such hitboxes are used by ReactToItem (TouchResponse) to dictate how Sonic should interact with them.
For now, this is simply a list of every object with a hitbox. Future updates will provide information on types of hitboxes.
- 0B LZ Breakable Pole
- 14 GHZ Wrecking Ball
- 15 SLZ Swinging Platform / SBZ Swinging Spikeball
- 16 LZ Harpoon
- 17 GHZ Spiked Log Helix
- 1E Ball Hog Badnik
- 1F Crabmeat Badnik
- 22 Buzz Bomber Badnik
- 26 Monitors
- 2B Chopper Badnik
- 2C Jaws Badnik
- 2D Burrobot Badnik
- 31 MZ Chained Stompers
- 36 Spikes
- 3E Prison Capsule
- 40 Moto Bug Badnik
- 42 Newtron Badnik
- 43 Roller Badnik
- 45 MZ Sideways Stompers
- 47 SYZ Bumper
- 4B Giant Ring
- 4D SYZ Spikebar
- 4E MZ Lava Wall
- 4F Splats Badnik
- 50 Yadrin Badnik
- 54 MZ Lava Tag
- 55 Basaran Badnik
- 57 LZ Chained Spikeball
- 58 SYZ Big Spiked Ball
- 5F Bomb Badnik
- 60 Orbinaut Badnik
- 6A SBZ Buzzsaws
- 6D SBZ Flamethrower
- 6E SBZ Electric Orb
- 78 Caterkiller Badnik