Ball Hog Badnik - RetroKoH/S1Fixed GitHub Wiki

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S1Fixed_012

The Ball Hog Badnik is an object in Sonic the Hedgehog, appearing in Scrap Brain Zone. Like (almost) all other badniks in the game, it can be defeated with a single hit, creating an explosion, a points graphic, and spawning an animal in the process. The Ball Hog stays stationary, facing one direction, releasing a cannonball at timed intervals.

Code

File: _incObj/1E Ball Hog.asm

Changes from Sonic 1
  • Word-length obPriority pointer due to the new Priority Manager.
  • Word-length obRespawnAddr added due to the S3K Object Manager.
  • The Ball Hog object now preemptively calculates Cannonball detonation upon init, instead of having every spawned Cannonball calculate said time.

Subtypes

This object's subtype determines the delay time that gets applied to the Cannonballs that it spawns.

Object Status Table

x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 xA xB xC xD xE xF
0x Render Addr Addr Addr Gfx Gfx Map Map Map Map XPos XPos XPos XPos YPos YPos
1x YPos YPos ~ ~ ~ ~ RespawnAddr RespawnAddr ~ ~ Priority Priority Frame ~ ~ ~
2x ~ ~ ~ DispWid ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
3x ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
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