Crabmeat Badnik - RetroKoH/S1Fixed GitHub Wiki

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S1Fixed_014

The Crabmeat Badnik is an object in Sonic the Hedgehog, appearing in Green Hill and Spring Yard Zone. Like (almost) all other badniks in the game, it can be defeated with a single hit, creating an explosion, a points graphic, and spawning an animal in the process. The Crabmeat walks from side to side, stopping to fire twin projectiles from its claws. The projectiles, which are a subtype of the Crabmeat object itself, move upward in an arc, before falling down.

Code

File: _incObj/1F Crabmeat.asm

Changes from Sonic 1
  • Word-length obPriority pointer due to the new Priority Manager.
  • Word-length obRespawnAddr added due to the S3K Object Manager.

Subtypes

This object has no subtypes.

Object Status Table

x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 xA xB xC xD xE xF
0x Render Addr Addr Addr Gfx Gfx Map Map Map Map XPos XPos XPos XPos YPos YPos
1x YPos YPos ~ ~ ~ ~ RespawnAddr RespawnAddr ~ ~ Priority Priority Frame ~ ~ ~
2x ~ ~ ~ DispWid ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
3x ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
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