Crabmeat Badnik - RetroKoH/S1Fixed GitHub Wiki
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The Crabmeat Badnik is an object in Sonic the Hedgehog, appearing in Green Hill and Spring Yard Zone. Like (almost) all other badniks in the game, it can be defeated with a single hit, creating an explosion, a points graphic, and spawning an animal in the process. The Crabmeat walks from side to side, stopping to fire twin projectiles from its claws. The projectiles, which are a subtype of the Crabmeat object itself, move upward in an arc, before falling down.
File: _incObj/1F Crabmeat.asm
Changes from Sonic 1
- Word-length obPriority pointer due to the new Priority Manager.
- Word-length obRespawnAddr added due to the S3K Object Manager.
This object has no subtypes.
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| 0x | Render | Addr | Addr | Addr | Gfx | Gfx | Map | Map | Map | Map | XPos | XPos | XPos | XPos | YPos | YPos |
| 1x | YPos | YPos | ~ | ~ | ~ | ~ | RespawnAddr | RespawnAddr | ~ | ~ | Priority | Priority | Frame | ~ | ~ | ~ |
| 2x | ~ | ~ | ~ | DispWid | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ |
| 3x | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ |