Item Explosion - RetroKoH/S1Fixed GitHub Wiki

Dynamic Objects

The Item Explosion is an object in Sonic the Hedgehog, appearing in all playable stages in the standard game mode GM_Level, with the exception of Final Zone, due to no badniks or monitors being present in said stage (though they can still be spawned in via Debug Mode). The explosion is created whenever a badnik or monitor is destroyed, either by Sonic, or by the GHZ Giant Ball.

Code

File: _incObj/-- Explosions.asm

Changes from Sonic 1
  • Word-length obPriority pointer due to the new Priority Manager.
  • Word-length obRespawnAddr added due to the S3K Object Manager.
  • Removed from the Static Object Pointer List due to its dynamic nature.

Subtypes

This object has no subtypes.

Object Status Table

x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 xA xB xC xD xE xF
0x Render Addr Addr Addr Gfx Gfx Map Map Map Map XPos XPos XPos XPos YPos YPos
1x YPos YPos ~ ~ ~ ~ ~ ~ ~ ~ Priority Priority Frame ~ ~ ~
2x ~ ~ ~ DispWid ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
3x ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
⚠️ **GitHub.com Fallback** ⚠️