Objects with DPLCs - RetroKoH/S1Fixed GitHub Wiki
Here are all of the objects in S1Fixed that utilize the UltraDMAQueue to dynamically load their art into VRAM. To create their sprites, a mapping file and a DPLC file are both used, both of which can be found in the _maps folder under similar names.
- 0D Signpost
- 4B Giant Ring
Dynamic Objects to be noted below.