Objects with Solidity - RetroKoH/S1Fixed GitHub Wiki

Here are all of the objects in S1Fixed with some form of solidity.

On each object's page, you'll find solidity widths and heights. Here are a few notes about the solidity values noted in each object's page:

  • All objects with solid sides have solidity widths, which are equal to half of their width + 11 (Sonic's center is 11px out from the edge of the solid object).
  • Most objects that are top-solid have two solidity heights: a "walking" height and a "jumping" height. In most cases, the walking height is 1px greater than the jumping height.

Objects with Full Solidity

Objects that are solid on all sides. Sonic can stand on these, as well as push them. He can also be crushed by them from above.

Objects with Partial Solidity

Objects that are only partially solid. They can either only be stood upon (and jumped onto from underneath), or in the case of the Edge Walls, they can only be pushed. Monitors can be stood upon, OR pushed. In each instance, these objects cannot crush Sonic from above.

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