Button - RetroKoH/S1Fixed GitHub Wiki

<- $31: Chained Stompers Object List $33: Pushable Blocks ->
32_Button

The Button is an object in Sonic the Hedgehog, appearing in Marble, Spring Yard, Labyrinth, and Scrap Brain Zone. All four zones feature identical-looking buttons, except for Marble Zone, which has a green button atop a purple rock base to match the zone's aesthetic.

In all instances, the button's function is the same. When Sonic stands on the button, an effect is triggered, in which some sort of solid obstacle or blockage is moved, allowing Sonic to proceed.

There is an unused variant of the button in which the button flashes red. It's not known what this would have been used for, but there are tentative plans to restore this in S1Fixed.

Code

File: _incObj/32 Button.asm

Changes from Sonic 1
  • Word-length obPriority pointer due to the new Priority Manager.
  • Word-length obRespawnAddr added due to the S3K Object Manager.

Subtypes

This object has subtypes.

Solidity

  • Type: Full
  • Width: 27px
  • Height (jumping): 5px
  • Height (walking): 5px

Object Status Table

x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 xA xB xC xD xE xF
0x Render Addr Addr Addr Gfx Gfx Map Map Map Map XPos XPos XPos XPos YPos YPos
1x YPos YPos ~ ~ ~ ~ RespawnAddr RespawnAddr ~ ~ Priority Priority Frame ~ ~ ~
2x ~ ~ ~ DispWid ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
3x ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
⚠️ **GitHub.com Fallback** ⚠️