SBZ Girder - RetroKoH/S1Fixed GitHub Wiki

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70_Girder

The Girder is an object in Sonic the Hedgehog, appearing in Scrap Brain Zone Act 1. It moves in a specific triangular pattern, posing as a crushing hazard unless navigated very carefully.

Code

File: _incObj/70 Girder Block.asm

Changes from Sonic 1
  • Word-length obPriority pointer due to the new Priority Manager.
  • Word-length obRespawnAddr added due to the S3K Object Manager.

Subtypes

...

Solidity

  • Type: Full
  • Width: 107px
  • Height (jumping): 24px
  • Height (walking): 25px

Object Status Table

x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 xA xB xC xD xE xF
0x Render Addr Addr Addr Gfx Gfx Map Map Map Map XPos XPos XPos XPos YPos YPos
1x YPos YPos ~ ~ ~ ~ RespawnAddr RespawnAddr ~ ~ Priority Priority Frame ~ ~ ~
2x ~ ~ ~ DispWid ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
3x ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
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