Monitor - RetroKoH/S1Fixed GitHub Wiki

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26_Monitor

The Monitor is an object in Sonic the Hedgehog, appearing in all playable stages in the standard game mode GM_Level, with the exception of Final Zone (though they can still be spawned in via Debug Mode). The Monitor is a solid box that can be stood upon, or pushed against, like any normal solid object, but when Sonic rolls into it, it breaks open, creating an explosion, and a contents icon, the latter granting Sonic a powerup.

Code

File: _incObj/26 Monitor.asm

Changes from Sonic 1
  • Word-length obPriority pointer due to the new Priority Manager.
  • Word-length obRespawnAddr added due to the S3K Object Manager.

Subtypes

There are a variety of monitor types that will be outlined here.

Solidity

  • Type: Top and Sides (Mon_SolidSides)
  • Width: 26px
  • Height: 15px

Object Status Table

x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 xA xB xC xD xE xF
0x Render Addr Addr Addr Gfx Gfx Map Map Map Map XPos XPos XPos XPos YPos YPos
1x YPos YPos ~ ~ ~ ~ RespawnAddr RespawnAddr ~ ~ Priority Priority Frame ~ ~ ~
2x ~ ~ ~ DispWid ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
3x ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
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