Monitor - RetroKoH/S1Fixed GitHub Wiki
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The Monitor is an object in Sonic the Hedgehog, appearing in all playable stages in the standard game mode GM_Level, with the exception of Final Zone (though they can still be spawned in via Debug Mode). The Monitor is a solid box that can be stood upon, or pushed against, like any normal solid object, but when Sonic rolls into it, it breaks open, creating an explosion, and a contents icon, the latter granting Sonic a powerup.
File: _incObj/26 Monitor.asm
Changes from Sonic 1
- Word-length obPriority pointer due to the new Priority Manager.
- Word-length obRespawnAddr added due to the S3K Object Manager.
There are a variety of monitor types that will be outlined here.
- Type: Top and Sides (Mon_SolidSides)
- Width: 26px
- Height: 15px
| x0 | x1 | x2 | x3 | x4 | x5 | x6 | x7 | x8 | x9 | xA | xB | xC | xD | xE | xF | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0x | Render | Addr | Addr | Addr | Gfx | Gfx | Map | Map | Map | Map | XPos | XPos | XPos | XPos | YPos | YPos |
| 1x | YPos | YPos | ~ | ~ | ~ | ~ | RespawnAddr | RespawnAddr | ~ | ~ | Priority | Priority | Frame | ~ | ~ | ~ |
| 2x | ~ | ~ | ~ | DispWid | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ |
| 3x | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ |